我想创建一个x-y坐标系,尽管这应该是一个文本RPG,以便跟踪所有内容。所以,我正在做一个函数和测试,让角色在X-Y网格上移动,然而,无论我尝试什么,我都无法使它工作。下面是代码: 类球员:Python 2游戏坐标类
def movement(charactor_movement):
proceed = 0
if charactor_movement == "left":
character.position_x = character.position_x - 1
proceed = 1
elif charactor_movement == "right":
character.position_x = character.position_x + 1
proceed = 1
elif charactor_movement == "forward":
character.position_y = character.position_y + 1
proceed = 1
elif charactor_movement == "backward" or charactor_movement == "back":
character.position_y = character.position_y - 1
proceed = 1
charactor = Player()
charactor.position_x = 0
charactor.position_y = 0
proceed = 0
while proceed == 0:
print "You are at",
print charactor.position_x,
print"x and",
print charactor.position_y,
print"y."
global charactor_movement
charactor_movement = raw_input("Where are you going?")
charactor.movement()
在这一点上,它做的事情是应该做的最多变化的坐标,它打印"You are at 0 x and 0 y"
和"Where are you going?"
不管我型。我曾尝试添加一个else
到它默认的功能,无论我输入什么,并给我"Sorry, I cannot understand you."
任何关于修复或通常改进代码的意见,将不胜感激。 (注:为了使测试我故意没加的方式,退出类是什么,我需要固定的。)