我目前正在使用CGContextDrawImage
旋转图像,但每当它被调用时都会有一个巨大的内存尖峰。较新的设备可以处理它,但具有较低RAM的设备(如iPhone 4s)则不能。该图像是UIImage
旋转UIImage没有内存峰值
func rotate(orientation: UIImageOrientation) -> UIImage{
if(orientation == UIImageOrientation.Up){return self}
var transform: CGAffineTransform = CGAffineTransformIdentity
if(orientation == UIImageOrientation.Down || orientation == UIImageOrientation.DownMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI))
}
else if(orientation == UIImageOrientation.Left || orientation == UIImageOrientation.LeftMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2))
}
else if(orientation == UIImageOrientation.Right || orientation == UIImageOrientation.RightMirrored){
transform = CGAffineTransformTranslate(transform, 0, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2))
}
if(orientation == UIImageOrientation.UpMirrored || orientation == UIImageOrientation.DownMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformScale(transform, -1, 1)
}
else if(orientation == UIImageOrientation.LeftMirrored || orientation == UIImageOrientation.RightMirrored){
transform = CGAffineTransformTranslate(transform, self.size.height, 0)
transform = CGAffineTransformScale(transform, -1, 1);
}
let ref: CGContextRef = CGBitmapContextCreate(nil, Int(self.size.width), Int(self.size.height), CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage))
CGContextConcatCTM(ref, transform)
if(orientation == UIImageOrientation.Left || orientation == UIImageOrientation.LeftMirrored || orientation == UIImageOrientation.Right || orientation == UIImageOrientation.RightMirrored){
CGContextDrawImage(ref, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage)
}
else{
CGContextDrawImage(ref, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage)
}
let cgImg: CGImageRef = CGBitmapContextCreateImage(ref)
let rotated: UIImage = UIImage(CGImage: cgImg)!
return rotated
}
此代码工作完全在设备由用户在AVCaptureSessionPresetHigh
我目前正在旋转使用此扩展的图像拍摄一个大的文件,如iPhone 5和6,但几乎总是会导致iPhone 4s因内存不足而崩溃。
我知道我可以用EXIF数据指定方向上载图像,但我觉得只是在上传图像之前旋转图像可以防止进一步的问题。
iOS如何使用EXIF数据旋转图像进行显示?例如,尽管使用
UIImage(image.CGImage, scale: 1.0, orientation: UIImageOrientation.Right)
改变EXIF数据,图像仍然显示在屏幕上的正确取向,与存储器的影响少了很多。是否有一些真正的低级代码可以像上面的代码一样使用GPU来实现这一点?
我还想避免在上传图片前缩放图片。
有没有什么办法可以减少旋转图像的影响,比如旋转它,或者我将不得不寻找替代物?
你有什么图像大小? –
@JohnTracid这是用户在'AVCaptureSessionPresetHigh'拍摄的照片 – Jojodmo