0
我使用按钮加载场景并将参数传递给单例(从主菜单场景到游戏场景)。代码如下所示:Unity3d无法正确加载场景
public void OnPointerClick(PointerEventData data)
{
if (data.selectedObject != null)
{
string name = Tools.GetLast(data.selectedObject.name, 2);
selectedChapter = int.Parse(name);
DataHolder.holder.selectedChapter = selectedChapter;
Application.LoadLevel("Book_Scene");
}
}
我有不同的按钮,它们会在图书场景中加载不同的章节。一切都与第0章一致。其他任何和应用程序冻结。奇怪的是,书中的代码似乎在运行,因为特定章节的叙述开始了,但这似乎是唯一可行的。真正困扰我的是,当我在visual studio中调试它,并且按照断点逐行执行一切正常工作时,场景会加载到适当的章节中,等等。此行为没有连接到Visual Studio或统一编辑器,因为错误在我构建的Android构建中保留。我也没有在控制台中的错误。 Unity只是停止响应。
这是启动方法在等上播放的声音:
void Start() {
currentPageIndex = DataHolder.holder.selectedChapter;
flag = true;
if (currentPageIndex == 0)
{
for (int i = 0; i < pages.Length; i++)
{
CanvasGroup canGroup = pages[i].GetComponent<CanvasGroup>();
canGroup.alpha = 0.0f;
}
}
else
{
if (Language.CurrentLanguage() == LanguageCode.EN)
{
//This line gets called since the sound starts playing even during the Editor freeze
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversEnglish[currentPageIndex], 1f, "voiceOver");
// This does not get output to the console.
Debug.Log("Scene " + Application.loadedLevelName + "is loaded after sound");
}
if (Language.CurrentLanguage() == LanguageCode.AR)
{
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversArabic[currentPageIndex], 1f, "voiceOver");
}
Transform currPagetext = pages[currentPageIndex].transform.Search("TextPage" + currentPageIndex.ToString());
currPagetext.gameObject.AddComponent<TextTyper>();
initPage(currentPageIndex);
}
entrance = false;
done = true;
direction = true;
Debug.Log("Scene " + Application.loadedLevelName + "is loaded ");
}