我目前正试图让它在我接受一个字符串时填充第一个文本块直到它溢出,然后它应该在文本块2中开始。目前,我已将它放到字符串所在的位置在最后一个单词的最后一部分切成两部分,然后打到我认为可以放入文本块的最大字符,而下半部分放入2,但是我遇到的问题是它从来没有真正地有可能找出切断文本的位置,因为当它包裹时,留下的空间占据不同的大小。所以我剩下的文本块1末尾有一些文本被截断,使得它看起来像两个词之间缺少一些词。有没有办法以编程方式查找文本块上的溢出?WPF文本溢出
ps-文本块是在C#中运行时创建的,而不是wpf标记。
这就是我所做的。我把我的描述,并尝试将其适合myDesc [0],然后[2]根据我近似的大小。问题是,如果我猜测大小阈值太大,它会使myDesc [0]留下...或切断单词,如果我认为它太小,它会有很大的尴尬差距。没有我切断的号码也没有。
TextBlock[] myDesc = new TextBlock[2];
string myDescription = infoLoader.games[gameID].description[currentLanguage];
string[] myWords = myDescription.Split(' ');
string firstPart = "";
string secondPart = "";
int currentWord = 0;
// New and improved way
int currentLine = 0;
int charsInLine = 0;
while (currentWord < myWords.Length)
{
// Determine the size of the word based on the number of characters and size of certain characters in it.
int myWLength = myWords[currentWord].Length;
int iCount = 0;
for (int i = 0; i < myWords[currentWord].Length; i++)
{
if (myWords[currentWord][i] == 'm' || myWords[currentWord][i] == 'M')
{
Console.Write("M or m. ");
myWLength++;
}
else if (myWords[currentWord][i] == 'i' || myWords[currentWord][i] == 'l' || myWords[currentWord][i] == 'I' || myWords[currentWord][i] == 'j' || myWords[currentWord][i] == 'í' || myWords[currentWord][i] == 't')
{
iCount++;
}
}
iCount = (iCount/2);
myWLength -= iCount;
if (myWords[currentWord] == "SKIP")
{
firstPart += "\n";
currentLine++;
currentWord++;
}
else if (currentLine < 4)
{
// firstPart.
if (charsInLine + myWLength < 20)
{
// Add It.
firstPart += myWords[currentWord];
firstPart += " ";
charsInLine += myWLength;
charsInLine += 1;
currentWord++;
}
else
{
// New Line.
//firstPart += " " + currentLine + " ";
firstPart += "\n";
charsInLine = 0;
currentLine++;
}
} else if (currentLine < 6)
{
if (charsInLine + myWLength < 21)
{
// Add It.
firstPart += myWords[currentWord];
firstPart += " ";
charsInLine += myWLength;
charsInLine += 1;
currentWord++;
}
else
{
// New Line.
//firstPart += "\n";
charsInLine = 0;
currentLine++;
}
}
else
{
// secondPart.
secondPart += myWords[currentWord];
secondPart += " ";
currentWord++;
}
}
myDesc[0] = new TextBlock();
myDesc[0].Text = firstPart;
myDesc[0].TextWrapping = TextWrapping.Wrap;
myDesc[0].TextTrimming = TextTrimming.CharacterEllipsis;
myDesc[0].Background = descBGBrush;
myDesc[0].FontFamily = new FontFamily("Arial");
myDesc[0].FontSize = 12.0;
myDesc[0].Width = 118;
myDesc[0].Height = 83;
Canvas.SetLeft(myDesc[0], 132);
Canvas.SetTop(myDesc[0], 31);
myDesc[1] = new TextBlock();
myDesc[1].Text = secondPart;
myDesc[1].TextWrapping = TextWrapping.Wrap;
myDesc[1].Background = descBGBrush;
myDesc[1].FontSize = 12.0;
myDesc[1].FontFamily = new FontFamily("Arial");
myDesc[1].Width = 236;
myDesc[1].Height = 43;
Canvas.SetLeft(myDesc[1], 16);
Canvas.SetTop(myDesc[1], 115);
你是什么意思的溢出。你有固定宽度的文本块? – 2010-09-04 09:10:46
你只是想要你的文字[对齐](http://en.wikipedia.org/wiki/Justification_%28typesetting%29)? – 2010-09-04 10:11:54
我想要做的是,当文本超出文本块的边界(与包装),而不是切断,其余文本然后被放到第二个文本块 – Andrew 2010-09-16 05:20:10