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我跟随了YouTube上的Unity视频来为AI创建一个状态机,但是当敌人巡逻时,他们穿过墙壁。我试图将RigidBody组件添加到敌人身上,但是这完全阻碍了他们移动到每个路点的动作。Unity - 敌人AI穿过墙壁
下面是使AI移动到每个航点
private void Look()
{
RaycastHit hit;
if (Physics.Raycast(enemy.eyes.transform.position, enemy.eyes.transform.forward, out hit, enemy.sightRange) && hit.collider.CompareTag("Player"))
{
enemy.chaseTarget = hit.transform;
InChaseState();
}
}
void Patrol()
{
enemy.meshRendererFlag.material.color = Color.green; //Test to see what state the enemy is in
enemy.navMeshAgent.destination = enemy.waypoints[nextWaypoint].position; //Select the current waypoint
enemy.navMeshAgent.Resume(); //Start walking again
if (enemy.navMeshAgent.remainingDistance <= enemy.navMeshAgent.stoppingDistance && !enemy.navMeshAgent.pathPending) //Checking to see if we've reached our destination
{
nextWaypoint = (nextWaypoint + 1) % enemy.waypoints.Length; //Go to next waypoint and should loop as expected
}
}
任何人都知道如何修改这个代码,以使敌人走动墙壁地图到达每个航点的代码?谢谢。
墙壁可能不会被雕刻出NavMesh?!墙壁需要一个碰撞器来实现算法。他们还需要导航静态(可以在静态复选框下拉菜单中设置)或导航障碍物,当我没有记错的时候这是一个组件。 – Wipster