我有一个图如下图所示:如何用渐变动画阴影?
我有动画和阴影的问题。 我使用动画绘制渐变,但是从一开始我就有了我不想要的阴影和遮罩层,我希望阴影使用渐变动画。 带动画的当前图表如下所示。
我不希望用户从头看到阴影和遮罩层。
这里是我的代码:
import Foundation
import UIKit
@IBDesignable class CircularProgressView: UIView {
@IBInspectable var containerCircleColor: UIColor = UIColor.lightGray
@IBInspectable var gradientStartColor: UIColor = UIColor.green
@IBInspectable var gradientEndColor: UIColor = UIColor.yellow
@IBInspectable var arcWidth: CGFloat = 20
override init(frame: CGRect) {
super.init(frame: frame)
circularProgressView_init()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
circularProgressView_init()
}
fileprivate func circularProgressView_init() {
let viewHeight = NSLayoutConstraint(item: self, attribute: .height, relatedBy: .equal, toItem: self, attribute: .width, multiplier: 1, constant: 0)
self.addConstraint(viewHeight)
}
override func prepareForInterfaceBuilder() {
circularProgressView_init()
}
override func draw(_ rect: CGRect) {
let width = self.bounds.width
let center = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
let radius: CGFloat = (width - (arcWidth * 2.5))/2
let progressStartAngle: CGFloat = 3 * CGFloat.pi/2
let progressEndAngle: CGFloat = CGFloat.pi/2
//fill circular
let circlePath = UIBezierPath(arcCenter: center,
radius: radius,
startAngle: 0,
endAngle: 360,
clockwise: true)
circlePath.lineWidth = arcWidth
containerCircleColor.setStroke()
circlePath.stroke()
//MARK: ProgressPath
let progressPath = UIBezierPath(arcCenter: center,
radius: radius,
startAngle: progressStartAngle,
endAngle: progressEndAngle,
clockwise: true)
progressPath.lineWidth = arcWidth
progressPath.lineCapStyle = .round
//MARK: Gradient
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [gradientStartColor.cgColor , gradientEndColor.cgColor]
gradientLayer.startPoint = CGPoint(x: 0, y: 0)
gradientLayer.endPoint = CGPoint(x:1, y:1)
gradientLayer.frame = self.bounds
//MARK: Animation
let anim = CABasicAnimation(keyPath: "strokeEnd")
anim.duration = 2
anim.fillMode = kCAFillModeForwards
anim.fromValue = 0
anim.toValue = 1
//MARK: Mask Layer
let maskLayer = CAShapeLayer()
maskLayer.path = progressPath.cgPath
maskLayer.fillColor = UIColor.clear.cgColor
maskLayer.strokeColor = UIColor.black.cgColor
maskLayer.lineWidth = arcWidth
maskLayer.lineCap = kCALineCapRound
gradientLayer.mask = maskLayer
self.layer.insertSublayer(gradientLayer, at: 0)
let context = UIGraphicsGetCurrentContext()
let shadow = UIColor.lightGray
let shadowOffset = CGSize(width: 3.1, height: 3.1)
let shadowBlurRadius: CGFloat = 5
context!.saveGState()
context!.setShadow(offset: shadowOffset, blur: shadowBlurRadius, color: (shadow as UIColor).cgColor)
progressPath.stroke()
context?.restoreGState()
maskLayer.add(anim, forKey: nil)
gradientLayer.add(anim, forKey: nil)
}
}
是否有可能呢? 如果不是,我怎么能至少隐藏阴影和面具,并在动画结束后显示它?
谢谢,这是一个好主意。我会改变我的代码并分享结果。 – Mina