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我很难将声音剪辑附加到对象上,以便在单击时发出声音。我没有一个单独的动作文件给我的游戏,动作是在时间轴内。我的配乐在我的音乐库,我的电影剪辑有适当的实例名称,这里是代码;需要帮助将声音剪辑附加到电影剪辑项目
import flash.media.Sound;
import flash.media.SoundTransform;
import flash.media.SoundChannel
import flash.net.URLRequest;
GBtn.addEventListener(MouseEvent.CLICK,muteBtnPressed);
var s:Sound = new Sound;
s.load(new URLRequest("song.wav"));
var sc:SoundChannel = s.play(0,1000);
sc.soundTransform = new SoundTransform(0);
var soundMuted:Boolean = false;
function muteBtnPressed(evt:MouseEvent){
if(soundMuted==true){
soundMuted = false;
sc.soundTransform = new SoundTransform(1);
GBtn.gotoAndStop("on");
} else {
(soundMuted == false){
soundMuted = true;
sc.soundTransform = new SoundTransform(0);
GBtn.gotoAndStop("off");
}
}
此刻,这是一个静音按钮的代码,但是我会在点击时反转这个事件。任何建议,将不胜感激,因为我的工作是明天,我有点落后!谢谢!!
如果你想从库检查此播放声音: http://stackoverflow.com/questions/8630051/stopping-sounds-without-stopping-bgm-as3/8631996#8631996 – kostik 2012-01-11 22:45:42