2014-06-06 62 views
1

我有一个8位PNG图像(见附件)。但是当我使用Image.FromFile方法读取它时,像素格式为32位。由于这个原因,我无法修改调色板。如何将8位PNG图像作为8位PNG图像读取?

请帮帮我。

请参阅下面的代码来阅读文件并更新调色板。

public static Image GetPreviewImage() 
    { 
     Bitmap updatedImage = null; 
     try 
     { 
      // Reads the colors as a byte array 
      byte[] paletteBytes = FetchColorPallette(); 

      updatedImage = Image.FromFile(@"C:\Screen-SaverBouncing.png"); 

      ColorPalette colorPalette = updatedImage.Palette; 

      int j = 0; 
      if (colorPalette.Entries.Length > 0) 
      { 
       for (int i = 0; i < paletteBytes.Length/4; i++) 
       { 
        Byte AValue = Convert.ToByte(paletteBytes[j]); 
        Byte RValue = Convert.ToByte(paletteBytes[j + 1]); 
        Byte GValue = Convert.ToByte(paletteBytes[j + 2]); 
        Byte BValue = Convert.ToByte(paletteBytes[j + 3]); 
        j += 4; 

        colorPalette.Entries[i] = Color.FromArgb(AValue, RValue, GValue, BValue); 
       } 
       updatedImage.Palette = colorPalette; ; 
      } 

      return updatedImage; 
     } 
     catch 
     { 
      throw; 
     } 
    } 
+0

您的代码不显示如何阅读图像。 –

+0

问题是“Screen-SaverBouncing.png”是一个8位图像(从Windows 7的属性窗口中可以看到),但colorPalette.Entries.Length始终为零。另外,如果我在IrfanViewer中打开这个图像,我可以看到调色板,修改它并保存。如果我在这个新保存的文件上运行上面的代码,那么colorPalette.Entries.Length是256。 –

+0

现在解决了这个问题,因为问题出在png图片上,而不是代码上。 –

回答

0

我有这个问题太,它似乎是一个包含透明度任何调色板的PNG图像不能,尽管完全加载由.NET Framework所调色板的.NET函数可以这样的文件。相比之下,如果文件采用gif格式,则没有问题。

png中的透明度通过在标题中添加可选的“tRNS”块来指定每个调色板条目的alpha值。 .Net类正确地读取和应用这个,所以我不明白他们为什么坚持把图像转换为32位。更重要的是,当存在透明度块时,即使它将所有颜色标记为完全不透明,也会发生错误总是

png格式的结构相当简单;在识别字节之后,每个块是内容大小的4个字节,然后是块ID的4个ASCII字符,然后是块内容本身,最后是4个字节的块CRC值。

鉴于这种结构,该解决方案是相当简单:

  • 文件读入到一个字节数组。
  • 通过分析标头确保它是一个调色板的png文件。
  • 通过从块标题跳转到块标题来查找“tRNS”块。
  • 从块中读取alpha值。
  • 创建一个包含图像数据的新字节数组,但切割了“tRNS”块。
  • 使用从调整后的字节数据创建的MemoryStream创建Bitmap对象,从而生成正确的8位图像。
  • 使用提取的alpha数据修复调色板。

如果您执行检查和回退功能,您可以使用此功能加载任何图像,并且如果它恰好用透明度信息标识为调色板png,它将执行修复。

我的代码:

/// <summary> 
/// Image loading toolset class which corrects the bug that prevents paletted PNG images with transparency from being loaded as paletted. 
/// </summary> 
public class BitmapLoader 
{ 
    private static Byte[] PNG_IDENTIFIER = {0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A}; 

    /// <summary> 
    /// Loads an image, checks if it is a PNG containing palette transparency, and if so, ensures it loads correctly. 
    /// The theory can be found at http://www.libpng.org/pub/png/book/chapter08.html 
    /// </summary> 
    /// <param name="filename">Filename to load</param> 
    /// <returns>The loaded image</returns> 
    public static Bitmap LoadBitmap(String filename) 
    { 
     Byte[] data = File.ReadAllBytes(filename); 
     return LoadBitmap(data); 
    } 

    /// <summary> 
    /// Loads an image, checks if it is a PNG containing palette transparency, and if so, ensures it loads correctly. 
    /// The theory can be found at http://www.libpng.org/pub/png/book/chapter08.html 
    /// </summary> 
    /// <param name="data">File data to load</param> 
    /// <returns>The loaded image</returns> 
    public static Bitmap LoadBitmap(Byte[] data) 
    { 
     Byte[] transparencyData = null; 
     if (data.Length > PNG_IDENTIFIER.Length) 
     { 
      // Check if the image is a PNG. 
      Byte[] compareData = new Byte[PNG_IDENTIFIER.Length]; 
      Array.Copy(data, compareData, PNG_IDENTIFIER.Length); 
      if (PNG_IDENTIFIER.SequenceEqual(compareData)) 
      { 
       // Check if it contains a palette. 
       // I'm sure it can be looked up in the header somehow, but meh. 
       Int32 plteOffset = FindChunk(data, "PLTE"); 
       if (plteOffset != -1) 
       { 
        // Check if it contains a palette transparency chunk. 
        Int32 trnsOffset = FindChunk(data, "tRNS"); 
        if (trnsOffset != -1) 
        { 
         // Get chunk 
         Int32 trnsLength = GetChunkDataLength(data, trnsOffset); 
         transparencyData = new Byte[trnsLength]; 
         Array.Copy(data, trnsOffset + 8, transparencyData, 0, trnsLength); 
         // filter out the palette alpha chunk, make new data array 
         Byte[] data2 = new Byte[data.Length - (trnsLength + 12)]; 
         Array.Copy(data, 0, data2, 0, trnsOffset); 
         Int32 trnsEnd = trnsOffset + trnsLength + 12; 
         Array.Copy(data, trnsEnd, data2, trnsOffset, data.Length - trnsEnd); 
         data = data2; 
        } 
       } 
      } 
     } 
     Bitmap loadedImage; 
     using (MemoryStream ms = new MemoryStream(data)) 
     using (Bitmap tmp = new Bitmap(ms)) 
      loadedImage = ImageUtils.CloneImage(tmp); 
     ColorPalette pal = loadedImage.Palette; 
     if (pal.Entries.Length == 0 || transparencyData == null) 
      return loadedImage; 
     for (Int32 i = 0; i < pal.Entries.Length; i++) 
     { 
      if (i >= transparencyData.Length) 
       break; 
      Color col = pal.Entries[i]; 
      pal.Entries[i] = Color.FromArgb(transparencyData[i], col.R, col.G, col.B); 
     } 
     loadedImage.Palette = pal; 
     return loadedImage; 
    } 

    /// <summary> 
    /// Finds the start of a png chunk. This assumes the image is already identified as PNG. 
    /// It does not go over the first 8 bytes, but starts at the start of the header chunk. 
    /// </summary> 
    /// <param name="data">The bytes of the png image</param> 
    /// <param name="chunkName">The name of the chunk to find.</param> 
    /// <returns>The index of the start of the png chunk, or -1 if the chunk was not found.</returns> 
    private static Int32 FindChunk(Byte[] data, String chunkName) 
    { 
     if (chunkName.Length != 4) 
      throw new ArgumentException("Chunk must be 4 characters!", "chunkName"); 
     Byte[] chunkNamebytes = Encoding.ASCII.GetBytes(chunkName); 
     if (chunkNamebytes.Length != 4) 
      throw new ArgumentException("Chunk must be 4 characters!", "chunkName"); 
     Int32 offset = PNG_IDENTIFIER.Length; 
     Int32 end = data.Length; 
     Byte[] testBytes = new Byte[4]; 
     // continue until either the end is reached, or there is not enough space behind it for reading a new header 
     while (offset < end && offset + 8 < end) 
     { 
      Array.Copy(data, offset + 4, testBytes, 0, 4); 
      // Alternative for more visual debugging: 
      //String currentChunk = Encoding.ASCII.GetString(testBytes); 
      //if (chunkName.Equals(currentChunk)) 
      // return offset; 
      if (chunkNamebytes.SequenceEqual(testBytes)) 
       return offset; 
      Int32 chunkLength = GetChunkDataLength(data, offset); 
      // chunk size + chunk header + chunk checksum = 12 bytes. 
      offset += 12 + chunkLength; 
     } 
     return -1; 
    } 

    private static Int32 GetChunkDataLength(Byte[] data, Int32 offset) 
    { 
     if (offset + 4 > data.Length) 
      throw new IndexOutOfRangeException("Bad chunk size in png image."); 
     // Don't want to use BitConverter; then you have to check platform endianness and all that mess. 
     Int32 length = data[offset + 3] + (data[offset + 2] << 8) + (data[offset + 1] << 16) + (data[offset] << 24); 
     if (length < 0) 
      throw new IndexOutOfRangeException("Bad chunk size in png image."); 
     return length; 
    } 
} 

所提ImageUtils.CloneImage是,据我所知,加载位图和从任何后备资源,如文件或流取消链接它的只有100%安全的方式。 It can be found here.