我强烈关注this Xamarin sample(基于this Apple sample)将LinearPCM文件转换为AAC文件。AudioConverter#FillComplexBuffer返回-50并且不转换任何东西
该示例很好,但在我的项目中实施,FillComplexBuffer
方法返回错误-50
和InputData
事件不会触发一次,因此没有任何转换。
仅当在设备上测试时才会显示该错误。在模拟器上测试时,一切都很顺利,最后我得到一个好的编码AAC文件。
今天我尝试了很多东西,我没有看到我的代码和示例代码之间的任何区别。你知道这可能来自哪里吗?
我不知道这是否与Xamarin有关,它似乎不是如此,因为Xamarin示例很好。
这里是我的代码的相关部分:
protected void Encode(string path)
{
// In class setup. File at TempWavFilePath has DecodedFormat as format.
//
// DecodedFormat = AudioStreamBasicDescription.CreateLinearPCM();
// AudioStreamBasicDescription encodedFormat = new AudioStreamBasicDescription()
// {
// Format = AudioFormatType.MPEG4AAC,
// SampleRate = DecodedFormat.SampleRate,
// ChannelsPerFrame = DecodedFormat.ChannelsPerFrame,
// };
// AudioStreamBasicDescription.GetFormatInfo (ref encodedFormat);
// EncodedFormat = encodedFormat;
// Setup converter
AudioStreamBasicDescription inputFormat = DecodedFormat;
AudioStreamBasicDescription outputFormat = EncodedFormat;
AudioConverterError converterCreateError;
AudioConverter converter = AudioConverter.Create(inputFormat, outputFormat, out converterCreateError);
if (converterCreateError != AudioConverterError.None)
{
Console.WriteLine("Converter creation error: " + converterCreateError);
}
converter.EncodeBitRate = 192000; // AAC 192kbps
// get the actual formats back from the Audio Converter
inputFormat = converter.CurrentInputStreamDescription;
outputFormat = converter.CurrentOutputStreamDescription;
/*** INPUT ***/
AudioFile inputFile = AudioFile.OpenRead(NSUrl.FromFilename(TempWavFilePath));
// init buffer
const int inputBufferBytesSize = 32768;
IntPtr inputBufferPtr = Marshal.AllocHGlobal(inputBufferBytesSize);
// calc number of packets per read
int inputSizePerPacket = inputFormat.BytesPerPacket;
int inputBufferPacketSize = inputBufferBytesSize/inputSizePerPacket;
AudioStreamPacketDescription[] inputPacketDescriptions = null;
// init position
long inputFilePosition = 0;
// define input delegate
converter.InputData += delegate(ref int numberDataPackets, AudioBuffers data, ref AudioStreamPacketDescription[] dataPacketDescription)
{
// how much to read
if (numberDataPackets > inputBufferPacketSize)
{
numberDataPackets = inputBufferPacketSize;
}
// read from the file
int outNumBytes;
AudioFileError readError = inputFile.ReadPackets(false, out outNumBytes, inputPacketDescriptions, inputFilePosition, ref numberDataPackets, inputBufferPtr);
if (readError != 0)
{
Console.WriteLine("Read error: " + readError);
}
// advance input file packet position
inputFilePosition += numberDataPackets;
// put the data pointer into the buffer list
data.SetData(0, inputBufferPtr, outNumBytes);
// add packet descriptions if required
if (dataPacketDescription != null)
{
if (inputPacketDescriptions != null)
{
dataPacketDescription = inputPacketDescriptions;
}
else
{
dataPacketDescription = null;
}
}
return AudioConverterError.None;
};
/*** OUTPUT ***/
// create the destination file
var outputFile = AudioFile.Create (NSUrl.FromFilename(path), AudioFileType.M4A, outputFormat, AudioFileFlags.EraseFlags);
// init buffer
const int outputBufferBytesSize = 32768;
IntPtr outputBufferPtr = Marshal.AllocHGlobal(outputBufferBytesSize);
AudioBuffers buffers = new AudioBuffers(1);
// calc number of packet per write
int outputSizePerPacket = outputFormat.BytesPerPacket;
AudioStreamPacketDescription[] outputPacketDescriptions = null;
if (outputSizePerPacket == 0) {
// if the destination format is VBR, we need to get max size per packet from the converter
outputSizePerPacket = (int)converter.MaximumOutputPacketSize;
// allocate memory for the PacketDescription structures describing the layout of each packet
outputPacketDescriptions = new AudioStreamPacketDescription [outputBufferBytesSize/outputSizePerPacket];
}
int outputBufferPacketSize = outputBufferBytesSize/outputSizePerPacket;
// init position
long outputFilePosition = 0;
long totalOutputFrames = 0; // used for debugging
// write magic cookie if necessary
if (converter.CompressionMagicCookie != null && converter.CompressionMagicCookie.Length != 0)
{
outputFile.MagicCookie = converter.CompressionMagicCookie;
}
// loop to convert data
Console.WriteLine ("Converting...");
while (true)
{
// create buffer
buffers[0] = new AudioBuffer()
{
NumberChannels = outputFormat.ChannelsPerFrame,
DataByteSize = outputBufferBytesSize,
Data = outputBufferPtr
};
int writtenPackets = outputBufferPacketSize;
// LET'S CONVERT (it's about time...)
AudioConverterError converterFillError = converter.FillComplexBuffer(ref writtenPackets, buffers, outputPacketDescriptions);
if (converterFillError != AudioConverterError.None)
{
Console.WriteLine("FillComplexBuffer error: " + converterFillError);
}
if (writtenPackets == 0) // EOF
{
break;
}
// write to output file
int inNumBytes = buffers[0].DataByteSize;
AudioFileError writeError = outputFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePosition, ref writtenPackets, outputBufferPtr);
if (writeError != 0)
{
Console.WriteLine("WritePackets error: {0}", writeError);
}
// advance output file packet position
outputFilePosition += writtenPackets;
if (FlowFormat.FramesPerPacket != 0) {
// the format has constant frames per packet
totalOutputFrames += (writtenPackets * FlowFormat.FramesPerPacket);
} else {
// variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
for (var i = 0; i < writtenPackets; ++i)
{
totalOutputFrames += outputPacketDescriptions[i].VariableFramesInPacket;
}
}
}
// write out any of the leading and trailing frames for compressed formats only
if (outputFormat.BitsPerChannel == 0)
{
Console.WriteLine("Total number of output frames counted: {0}", totalOutputFrames);
WritePacketTableInfo(converter, outputFile);
}
// write the cookie again - sometimes codecs will update cookies at the end of a conversion
if (converter.CompressionMagicCookie != null && converter.CompressionMagicCookie.Length != 0)
{
outputFile.MagicCookie = converter.CompressionMagicCookie;
}
// Clean everything
Marshal.FreeHGlobal(inputBufferPtr);
Marshal.FreeHGlobal(outputBufferPtr);
converter.Dispose();
outputFile.Dispose();
// Remove temp file
File.Delete(TempWavFilePath);
}
我已经看到this SO question,但没有详细的C /的OBJ-C相关答案似乎++并不适合与我的问题。
谢谢!
是否有任何机会可以将示例项目发布到具有失败代码的github?调试比调节眼球要容易得多。 – bratsche
[编辑]自从我找到答案后,GitHub repo被删除。 – Ingolmo