2009-05-04 310 views
1

我有一个iPhone应用程序,它是现有服务器应用程序的客户端。NSHost需要很长时间

我正在使用下面的代码连接,并且此代码工作正常。今天我开始研究这个项目,发生了一些奇怪的事情。

当我点击“连接”时,NSHost需要大约30-45秒才能解析并连接到主机。连接建立后,数据传输速度正常且快速。

我有原来的客户端软件(PC应用程序)连接到同一台服务器,并立即处理连接!

也许有人可以提供一些线索关于这个问题...

-(IBAction)tryConnection{ 
    [self showLogoffButtons]; 
    iPhone_PNPAppDelegate *mainDelegate = (iPhone_PNPAppDelegate *)[[UIApplication sharedApplication] delegate]; 
    settings=mainDelegate.settings; 
    [activityindicator startAnimating]; 
    sendState=0; 

    NSHost* host; 

    //30-45 second pause happens here (since I am using an IP Address) 
    host = [NSHost hostWithAddress:settings.masterLocation]; 
    //NSHost returns (eventually) with the correct connection. 

    if (!host) { 
     host = [NSHost hostWithName:settings.masterLocation]; 
    } 
    if(host) { 
     [NSStream getStreamsToHost:host port:[settings.masterPort intValue] inputStream:&iStream outputStream:&oStream] ; 
     if(nil != iStream && nil != oStream) { 
      [iStream retain]; 
      [oStream retain]; 
      [iStream setDelegate:self]; 
      [oStream setDelegate:self]; 
      [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 
      [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 
      [iStream open]; 
      [oStream open]; 
     }else{ 
      [self resetConnectionAndScreen]; 
      [email protected]"Connection Error! Please check connection settings."; 
     } 

    }else{ 
     [self resetConnectionAndScreen]; 
     [email protected]"Connection Error! Please check connection settings."; 
    } 
} 

//我现在还让这些警告。** ..问心无愧? :)

  • 警告:无 '+ hostWithAddress:' 方法发现
  • 警告:(消息而没有匹配的方法签名
  • 警告:无 '+ hostWithName:' 方法发现
  • 警告:“NSStream端口:的inputStream:OutputStream中:+ getStreamsToHost'可不回应 ''
+0

既不`NSHost`也不`getStreamstoHost ...`在iPhone上存在 – user102008 2011-01-06 05:23:02

回答

1

我已经更新了我的代码以下,这解决了我的问题

-(IBAction)tryConnection{ 
    CFReadStreamRef readStream = NULL; 
    CFWriteStreamRef writeStream = NULL; 
    CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (CFStringRef)settings.masterLocation, [settings.masterPort intValue], &readStream, &writeStream); 
    if (readStream && writeStream) { 
     CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue); 
     CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue); 

     iStream = (NSInputStream *)readStream; 
     [iStream retain]; 
     [iStream setDelegate:self]; 
     [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 
     [iStream open]; 

     oStream = (NSOutputStream *)writeStream; 
     [oStream retain]; 
     [oStream setDelegate:self]; 
     [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 
     [oStream open];  
    } 
    if (readStream) CFRelease(readStream); 
    if (writeStream) CFRelease(writeStream); 
}