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在Cocos3D中,如何调用自定义CC3Scene到UIViewController的回调?Cocos3D:从CC3Scene调用委托方法
我遵循CC3DemoMultiScene-iOS演示,这是我所做的。
文件的兴趣:CustomCC3Layer.h
,CustomCC3Scene.h
,MainViewController.m
,MainViewController.h
CustomCC3Layer.h:没有什么特别的这个文件。
CustomCC3Scene.h:我宣布委托...
@class CustomCC3Scene;
@protocol CustomCC3SceneDelegate <NSObject>
@optional
-(void)sceneCallbackMethod:(CustomCC3Scene *)scene didSelectPart:(NSString*)part;
@end
@interface CustomCC3Scene : CC3Scene {
@property (nonatomic, weak) IBOutlet id<CustomCC3SceneDelegate> delegate;
@end
MainViewController.h:继承CustomCC3SceneDelegate
@interface MainViewController : UIViewController<CustomCC3SceneDelegate>
...
@end
MainViewController.m:我创建的3D场景,添加为UIView的子项。
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:[self createGLView]];
CC3Backgrounder.sharedBackgrounder.shouldRunTasksOnRequestingThread = YES;
}
-(CCGLView*) createGLView {
CGRect rect = CGRectMake(0, 0, 200, 300);
CCGLView* glView = [CCGLView viewWithFrame: rect
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8
preserveBackbuffer: NO
numberOfSamples: 1];
CCDirector* director = CCDirector.sharedDirector;
director.animationInterval = (1.0f/kAnimationFrameRate);
director.displayStats = NO;
director.view = glView;
// Run the initial static 2D intro scene
CCScene* scene = [[CustomCC3Layer layer] asCCScene];
[director runWithScene:scene];
// I need to set the delegate... but this throws unrecognized selector error
// CustomCC3Scene* xxx = (CustomCC3Scene*)[[CustomCC3Layer layer] asCCScene];
// xxx.delegate = self;
return glView;
}
我试图内MainViewController.m做的是设置CustomCC3SceneDelegate =自但这抛出错误。如何正确设置委托,以调用sceneCallbackMethod:didSelectPart:?