0
在每次更新中,我的精灵都会根据变量(OBJECT_X)调整自身的大小,但是当OBJECT_X发生变化时,精灵会变得更加像素化。我已经尝试在每次更新中重新加载图像,但这确实滞后于游戏。有什么建议么?pygame中的Pixilating精灵
import pygame
screen = pygame.display.set_mode((1000, 600))
background = pygame.Surface((1000, 600))
OBJECT_SIZE = 500
Tree = pygame.image.load("Resourses/Objects/Tree.png").convert_alpha()
while True:
Tree = pygame.transform.scale(Tree, (OBJECT_SIZE, OBJECT_SIZE)
screen.blit(Tree, 500, 300))
pygame.display.flip()