发挥我的soundmanager2启动和运行,这并不在IOS触发一个很简单的例子:soundmanager2 HTML5音频不会在iOS
$(document).ready(function(){
var introSound;
setupSoundManager();
function setupSoundManager(){
soundManager.setup({
// where to find the SWF files, if needed
url: 'swf/',
preferFlash: false,
onready: function() {
// SM2 has loaded, API ready to use e.g., createSound() etc.
createSound();
},
ontimeout: function() {
// Uh-oh. SWF missing, Flash blocked or other issue
console.log('cant setup');
}
});
}
function createSound(){
introSound = soundManager.createSound({
url: 'intro-with-drums.mp3',
// callback for when the sound has loaded
onload: function() {
soundManager._writeDebug(this.id + ' loaded');
enablePlay(this);
}
}).load();
}
function enablePlay(thisSound){
$('#sound').on('click',function(){
introSound.play();
});
}
});
桌面经过负载此阶段:
sound0:使用HTML5 soundmanager2.js:1190 sound0:负载(前奏与 - drums.mp3)soundmanager2.js:1190 sound0:loadstart soundmanager2.js:1190 sound0:暂停 sound0:等待loadedmetadata soundmanager2.js:1190 sound0:loadeddata soundmanager2.js: 1190 sound0:canplay soundmanager2.js:1190 sound0:的onload()soundmanager2.js:1188个 sound0加载
和iOS只做:
sound0:使用HTML5 soundmanager2.js:1190 sound0:负载(介绍与 - drums.mp3)soundmanager2.js:1190 sound0:loadstart soundmanager2.js:1190 sound0:暂停
我如何得到这方面的工作在iOS?