我正在研究太空射击游戏的克隆,我需要用鼠标移动玩家,现在玩家正按着箭头键移动到左右键。在pygame上实现鼠标移动
这是我的代码片段。
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
## scale the player img down
self.image = pygame.transform.scale(player_img, (50, 38))
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.radius = 20
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
## unhide
if self.hidden and pygame.time.get_ticks() - self.hide_timer > 1000:
self.hidden = False
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT - 30
self.speedx = 0 ## makes the player static in the screen by default.
# then we have to check whether there is an event hanlding being done for the arrow keys being
## pressed
## will give back a list of the keys which happen to be pressed down at that moment
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
elif keystate[pygame.K_RIGHT]:
self.speedx = 5
#Fire weapons by holding spacebar
if keystate[pygame.K_SPACE]:
self.shoot()
## check for the borders at the left and right
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
您希望播放器以固定的速度跟随鼠标或者只是始终与鼠标位于相同的X坐标? –
是希望玩家在X和Y坐标下跟随鼠标 – orlandb