我与自定义视图练习,我需要做一个应用程序:这个程序显示一个小圆圈(就像一个小球),而这个球移动方面到手机方向(使用加速度计)。我已经完成了这个。
问题
现在,我需要获得一个额外的功能:
- 这场球现在出现在屏幕的左上方,我需要它出现在中间。
- 我需要绘制球是的轨迹,画出一条黑线代表球的轨迹
这是我的自定义视图的代码:
public class MyView extends View {
private Path drawPath;
private Paint drawPaint;
private Bitmap canvasBitmap;
float speedX;
float speedY;
float radius = 10;
float posX = radius;
float posY = radius;
long lastUpdateTime = 0;
final float METER_TO_PIXEL = 50.0f;
/**
* Constructor
*/
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
setupDraw();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(drawPath, drawPaint);
canvas.drawCircle(posX, posY, radius, drawPaint);
}
private void setupDraw() {
drawPaint = new Paint();
drawPaint.setColor(Color.BLACK);
canvasBitmap = Bitmap.createBitmap(640, 1200, Bitmap.Config.ARGB_8888);
posX = getWidth() /2;
posY = getHeight() /2;
}
public void update (float gravityX, float gravityY) {
if(lastUpdateTime == 0) {
lastUpdateTime = System.currentTimeMillis();
return;
}
long now = System.currentTimeMillis();
long ellapse = now - lastUpdateTime;
lastUpdateTime = now;
speedX -=((gravityX * ellapse)/1000.0f) * METER_TO_PIXEL;
speedY +=((gravityY * ellapse)/1000.0f) * METER_TO_PIXEL;
posX += ((speedX * ellapse)/1000.0f);
posY += ((speedY * ellapse)/1000.0f);
/*Checks screen limits*/
if (posX < radius) {
posX = radius;
speedX = 0;
}
else if (posX > (getWidth() - radius)) {
posX = getWidth() - radius;
speedX = 0;
}
if (posY < radius) {
posY = radius;
speedY = 0;
}
else if (posY > (getHeight() - radius)) {
posY = getHeight() - radius;
speedY = 0;
}
this.invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
/*HERE IS WHERE I TRY TO SET THE BALL ON THE MIDDLE OF THE SCREEN*/
drawPath = new Path();
drawPath.moveTo(w/2, h/2);
}
}
无论是什么都不做。我已经尝试过这种设置旧的和新的X和Y位置来连续绘制线条,但它不绘制它。我在更新方法的末尾放了这个'drawPath.lineTo(posX,posY);',它绘制了一些东西,但不是一条直线跟踪te球 – masmic