在这篇文章中,你可以找到一个邻接矩阵:
Breadth and depth first search - part 3
如何实现的呢?
// Adjacency matrix
int map[21][21] = {
/* A B C D E F G H I L M N O P R S T U V Z */
{0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1}, // Arad
{2,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0}, // Bucharest
{3,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, // Craiova
{4,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, // Dobreta
{5,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, // Eforie
{6,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, // Fagaras
{7,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, // Girgiu
{8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, // Hirsova
{9,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0}, // Iasi
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, // Lugoj
{1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, // Mehadia
{2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, // Neamt
{3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1}, // Oradea
{4,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, // Pitesti
{5,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, // Rimnicu Vilcea
{6,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0}, // Sibiu
{7,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, // Timisoara
{8,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0}, // Urziceni
{9,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0}, // Vaslui
{0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0} // Zerind
};
请注意,第一条注释行代表每个城市名称的首字母。用邻接矩阵完成的映射是指这些字母,以便更容易理解。例如,获得引用阿拉德的邻接矩阵的第一个条目:我们有阿拉德的路径将我们引向锡比乌,蒂米什瓦拉和泽林德,因此我们在代表这些城市的列上设置了1的值,在这种情况下,字母S,T和Z下面的列。这就是映射完成的方式。我们在其他列上设置了0的值,表示没有路径将我们引导到这些城市。
给出你的图,重复它的边并创建你的邻接矩阵。
谢谢你的帮助,我只是设法让它工作.. – Ali 2010-03-09 16:14:32
不客气! – 2010-03-09 20:07:24