2015-09-26 196 views
0

我正在创建我的第一个Phaser游戏作为chromecast接收器应用程序,我在使用我的代码时遇到了一些麻烦。Phaser.State未初始化

我有下面的代码工作:

class TNSeconds { 

game: Phaser.Game; 


constructor() { 
    this.game = new Phaser.Game(window.innerWidth * window.devicePixelRatio -20, window.innerHeight * window.devicePixelRatio -20, Phaser.CANVAS, 'content', { preload: this.preload, create: this.create }); 
} 

preload() { 
    this.game.load.image('BG', 'bg.png'); 
    this.game.load.atlas("Atlas", "atlas.png", "atlas.json"); 
} 

create() { 
    var background= this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'BG'); 
    logo.anchor.setTo(0.5, 0.5); 
    this.game.add.sprite(320, 100, "Atlas", "dron1", this.game.world); 
} 
} 


window.onload =() => { 
    var game = new TNSeconds(); 

}; 

不过我下面的教程和例子奠定了作为这样的代码:

class Game extends Phaser.Game { 

constructor() { 
    // init game 
    super(window.innerWidth * window.devicePixelRatio - 20, window.innerHeight * window.devicePixelRatio - 20, Phaser.CANVAS, 'content', State); 
} 


} 

class State extends Phaser.State { 
    preload() { 
     this.game.load.image('BG', 'bg.png'); 
     this.game.load.atlas("Atlas", "atlas.png", "atlas.json"); 
    } 
create() { 

    this.add.image(0, 0, "BG"); 

    this.add.sprite(320, 100, "Atlas", "dron1", this.world); 

} 

} 

window.onload =() => { 
    var game = new Game(); 

}; 

的教程代码看起来更干净,只是为了翻译教程,我希望类似地实现我的代码,问题似乎是State类没有初始化,有没有人可以为我解释这一点。

我知道教程代码是使用this.add.image我在使用this.game.add.sprite这不是问题。

回答

2

试着这么做:

game.ts

module Castlevania { 

    export class Game extends Phaser.Game { 

     constructor() { 

      super(800, 600, Phaser.AUTO, 'content', null); 

      this.state.add('Boot', Boot, false); 
      this.state.add('Preloader', Preloader, false); 
      this.state.add('MainMenu', MainMenu, false); 
      this.state.add('Level1', Level1, false); 

      this.state.start('Boot'); 
     } 
    } 
} 

boot.ts

module Castlevania { 

    export class Boot extends Phaser.State { 

     preload() { 

      this.load.image('preloadBar', 'assets/loader.png'); 

     } 

     create() { 

      // Unless you specifically need to support multitouch I would recommend setting this to 1 
      this.input.maxPointers = 1; 

      // Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here: 
      this.stage.disableVisibilityChange = true; 

      if (this.game.device.desktop) { 
       // If you have any desktop specific settings, they can go in here 
       this.stage.scale.pageAlignHorizontally = true; 
      } 
      else { 
       // Same goes for mobile settings. 
      } 

      this.game.state.start('Preloader', true, false); 
     } 
    } 
} 

你可以找到一个完全工作的例子here

+0

我试图按照这个例子,甚至使用不到6个月前更新的代码,我发布了这些问题:https://stackoverflow.com/questions/32802777/打字稿扩展关键字不工作 – Johntk

+0

我解决了我链接的其他帖子上的问题,感谢您的意见。 – Johntk