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我将材料路径存储在Unity中的.plist中,并在运行时将它们呈现在我的对象中。代码如下所示:自定义.plist文件未添加到ios项目
public static Dictionary<string, object> uiElements = (Dictionary<string, object>)Plist.readPlist("Assets/EditUI.plist");
foreach (string key in User.purchasedItems.Keys)
{
GameObject tmpObj = (GameObject)Instantiate(Resources.Load(key) ,position ,Quaternion.identity);
tmpObj.transform.localScale = Vector3.one;
tmpObj.SetActive(true);
}
它的正常工作在Unity编辑器,但是当我做的iOS建(Xcode项目),什么是正装。一切都是空的。我无法弄清楚问题是在plist路径还是在运行时加载。有关自定义的plist东西在这里也贴有没有办法解决:
http://answers.unity3d.com/questions/468667/custom-plist-file-not-added-to-ios-project.html