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我预计很容易找到这个问题的答案,但不幸的是,我的搜索没有产生任何结果。如何在iOS中绘制这样的圈子?如何在iOS中绘制分段圆?
我预计很容易找到这个问题的答案,但不幸的是,我的搜索没有产生任何结果。如何在iOS中绘制这样的圈子?如何在iOS中绘制分段圆?
我结束了使用UIBezierPath
。这是我的画给定的循环:
CGFloat DegreesToRadians(CGFloat degrees)
{
return degrees * M_PI/180;
};
- (void)drawRect:(CGRect)rect
{
CGFloat radius = 70;
CGPoint center = CGPointMake(90 + radius, 170 + radius);
CGFloat start = DegreesToRadians(-90), end;
NSArray *angles = @[@"0", @"60", @"-90"];
NSArray *colors = @[[UIColor yellowColor], [UIColor blueColor], [UIColor redColor]];
int col_counter = 0;
for (NSString *angle in angles)
{
CGFloat value = [angle floatValue];
end = DegreesToRadians(value);
CGPoint next;
next.x = center.x + radius * cos(start);
next.y = center.y + radius * sin(start);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addLineToPoint:next];
[path addArcWithCenter:center radius:radius startAngle:start endAngle:end clockwise:YES];
[path addLineToPoint:center];
UIColor *color = colors[col_counter];
[color set];
[path fill];
col_counter++;
start = end;
}
}
使用安德烈的回答,我能够在循环后添加一小段代码中添加一个白色的圆圈,中间要创造什么看起来像一个白色圆圈用厚实,多彩的边框。
end = DegreesToRadians(360);
start = DegreesToRadians(-90);
int width = 10; // thickness of the circumference
radius -= width;
CGPoint next;
next.x = center.x + radius * cos(start);
next.y = center.y + radius * sin(start);
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addLineToPoint:next];
[path addArcWithCenter:center radius:radius startAngle:start endAngle:end clockwise:YES];
[path addLineToPoint:center];
UIColor *color = [UIColor whiteColor];
[color set];
[path fill];
多远没'CGPathAddArc(...)'(CoreGraphics中)或'addArcWithCenter:半径:由startAngle:endAngle:顺时针方向:'(上UIBezierPath)帮你吗? –
@DavidRönnqvist谢谢你的提示。我不知道从哪里开始 –
欢迎您。当你完成这个任务时,回过头来回答你自己的问题,以便其他有相同问题的人可以受益;) –