2016-11-09 51 views
0

我在QTcpSockets和线程结合方面遇到了一些麻烦。如何使用线程Qt网络中的信号和插槽?

我想我误解了关于线程的文档,也许你可以解释我的错误在哪里。什么部分应该进入run()方法,并且当一个信号被发送并连接到线程类中的一个插槽时,它会在哪里接收?在“基地”,而不是在运行(),对不对?那么,我如何通知“正在运行”的部分,它有什么必须做的?共享对象?怎么样?

我想到底存档如下:

   +-----------------------+ 
      |  Server   | 
      | keeps some global | 
      |  objects  | 
      +--X----------------X---+ 
       X    X 
+---------------X---+   +--X----------------+ 
|     |   |     | 
| Thread for Client |   | Thread for Client | 
|  B   |   |  A   | 
| keeps local data |   | keeps local data | 
+-----------X-------+   +-----------X-------+ 
      X        X 
      X        X 
    +---------X----+    +--------X-----+ 
    | Socket  |    | Socket  | 
    +-------+---+--+    +----+---+-----+ 
     ^ |      | ^ 
      | | ---------------- | |  
      | |   Network  | |  
      | | --------------- | |  
      | |      | |  +----------------+ 
      | |      | |  |    | 
      | |      | +-------+ Client A  | 
      | |      |   |    | 
      | |      +---------->+----------------+ 
      | | 
      | |          +----------------+ 
      | +------------------------------------->+    | 
      |           | Client B  | 
      +------------------------------------------+    | 
                +----------------+ 

下面添加代码的工作赋予“在QSocketNotifier:插座通知者不能启动或从另一个线程禁用”。我以前的方法(这里没有代码)给了“QObject:不能为不同的线程中的父项创建子项”。我也读过Events-Threads-Objects wiki文章(https://wiki.qt.io/Threads_Events_QObjects),但我想我有些东西混淆了。

我在这里需要做些什么改变,客户端A可以发送数据到服务器,服务器更改数据并将答案传递给客户端A和B(我将设置保持活动选项到实际的套接字应用程序,但出于简化原因将其留在此处)。所有“客户端”(他们的线程)必须能够从服务器读取和修改对象。这样做的最佳方法是什么?我想我应该在这里使用信号和插槽,并且自动连接应该足够好(如果所有线程都被通知一次发送数据,我可以,我的协议中有一个接收者ID,所以我可以检查消息是否应该是调用write()之前丢弃

server.pro:

QT += network 
QT += core 

HEADERS = \ 
    server.h \ 
    clientthread.h 

SOURCES = \ 
    main.cpp \ 
    server.cpp \ 
    clientthread.cpp 

clietthead.h:

#ifndef CTHREAD_H 
#define CHREAD_H 

#include <QThread> 
#include <QTcpSocket> 

class ClientThread : public QThread { 
    Q_OBJECT 

public: 
    ClientThread(int socketDescriptor, QObject *parent); 

    void run() Q_DECL_OVERRIDE; 

    QTcpSocket * tcpSocket; 

public slots: 
    void slot_msg_answer(); 
    void slot_request_msg_FromServer(); 

signals: 
    void error(QTcpSocket::SocketError socketError); 
    void signal_for_Server_request_msg(); 

private: 
    int socketDescriptor; 

}; 

#endif 

server.h

#ifndef SERVER_H 
#define SERVER_H  
#include <QTcpServer> 

class Server : public QTcpServer { 
    Q_OBJECT 

signals: 
void signalFor_PT_msg_answert(QString); 

public: 
    Server(QObject *parent = 0); 

public slots: 
    void slot_request_msg(); 

protected: 
    void incomingConnection(qintptr socketDescriptor) Q_DECL_OVERRIDE; 

private: 

}; 
#endif 

clientthread.cpp

#include "clientthread.h" 
#include <QTcpSocket> 
#include <QtNetwork> 

ClientThread::ClientThread(int socketDescriptor, QObject *parent) 
    : QThread(parent), socketDescriptor(socketDescriptor) { 
} 

void ClientThread::slot_request_msg_FromServer() { 
    emit signal_for_Server_request_msg(); 
    } 

void ClientThread::run() { 
    tcpSocket = new QTcpSocket(); 
    tcpSocket->setSocketOption(QAbstractSocket::KeepAliveOption, true); 
    if (!tcpSocket->setSocketDescriptor(socketDescriptor)) { 
     emit error(tcpSocket->error()); 
     return; 
    } 
    QByteArray ba ("foo"); 
    tcpSocket->write(ba); 
    tcpSocket->flush(); 
    exec(); 
} 

void ClientThread::slot_msg_answer() { 
    QByteArray ba ("bar"); 
    tcpSocket->write(ba); 
    tcpSocket->flush(); 
} 

的main.cpp

#include <QtCore> 
#include "server.h" 

int main(int argc, char *argv[]) { 
    QCoreApplication app(argc, argv); 
     Server server_; 
if (!server_.listen(QHostAddress::Any, 1234)) { 
     qDebug() << "unable to start the server"; 
     return -1; 
    } 
    return app.exec(); 
} 

server.cpp

#include "server.h" 
#include "clientthread.h" 
#include <QTimer> 

Server::Server(QObject *parent) : QTcpServer(parent) { 
} 

void Server::slot_request_msg() { 
    emit signalFor_PT_msg_answert("hello"); 
} 

void Server::incomingConnection(qintptr socketDescriptor) { 
    ClientThread *thread = new ClientThread(socketDescriptor, this); 
    connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); 
    connect(this, &Server::signalFor_PT_msg_answert, thread , &ClientThread::slot_msg_answer); 
    connect(thread, &ClientThread::signal_for_Server_request_msg, this, &Server::slot_request_msg); 
    thread->start(); 

    QTimer *timer = new QTimer(this); 
    connect(timer, SIGNAL(timeout()), thread, SLOT(slot_msg_answer())); 
    timer->start(2000); 
} 

所有上面的代码是基于Qt的螺纹时运服务器的例子,这是在BSD授权:

/**************************************************************************** 
** 
** Copyright (C) 2016 The Qt Company Ltd. 
** Contact: https://www.qt.io/licensing/ 
** 
** This file is part of the examples of the Qt Toolkit. 
** 
** $QT_BEGIN_LICENSE:BSD$ 
** Commercial License Usage 
** Licensees holding valid commercial Qt licenses may use this file in 
** accordance with the commercial license agreement provided with the 
** Software or, alternatively, in accordance with the terms contained in 
** a written agreement between you and The Qt Company. For licensing terms 
** and conditions see https://www.qt.io/terms-conditions. For further 
** information use the contact form at https://www.qt.io/contact-us. 
** 
** BSD License Usage 
** Alternatively, you may use this file under the terms of the BSD license 
** as follows: 
** 
** "Redistribution and use in source and binary forms, with or without 
** modification, are permitted provided that the following conditions are 
** met: 
** * Redistributions of source code must retain the above copyright 
**  notice, this list of conditions and the following disclaimer. 
** * Redistributions in binary form must reproduce the above copyright 
**  notice, this list of conditions and the following disclaimer in 
**  the documentation and/or other materials provided with the 
**  distribution. 
** * Neither the name of The Qt Company Ltd nor the names of its 
**  contributors may be used to endorse or promote products derived 
**  from this software without specific prior written permission. 
** 
** 
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." 
** 
** $QT_END_LICENSE$ 
** 
****************************************************************************/ 
+0

你有看过这个吗? http://doc.qt.io/qt-5/threads-qobject.html特别是带有事件循环的部分。 – Hayt

+0

是的,我读过它,并理解它使用“exec();”在“run()”中启动线程的“本地”事件回调,并且不在“connect(...);”上使用显式连接类型使qt自己选择正确的连接(默认:qtautoconnection)。 – user2567875

+0

'QThread'更像是一个线程控制器,所以除非你想改变Qt管理线程的方式,否则你最好不要继承它。 [本文](https://mayaposch.wordpress.com/2011/11/01/how-to-really-truly-use-qthreads-the-full-explanation/)描述了一种很好的方法, QThread'。 – TheDarkKnight

回答

1

你的线程对象有插槽。 除非Qt::DirectConnection在发出信号的线程中强制进行调用,否则将在“拥有”对象的线程环境中调用这些插槽。

您的ClientThread对象由主线程(它执行类的构造函数)“拥有”。

如果您希望在运行客户端连接的线程中调用这些插槽,则必须将该对象移动到该线程中。

你的情况,这意味着最好的选择是不是从QThread推导出所有,但创造你的客户端处理程序为QObject子类,并简单地“搬家”到一个新的QThread情况下,看到QObject::moveToThread()

作为奖励点你可以测试这个没有任何辅助线程参与。

+0

谢谢你的回答,连同TheDarkKnight上面指出的文章,我能够更深入地理解它 – user2567875