2013-03-06 47 views
0

这里是我游戏的主菜单上的init方法:获取线程1:EXC_BAD_ACCESS的Cocos2D

-(id) init { 
if((self=[super initWithColor:ccc4(255, 255, 255, 255)])) { 

    // Get the screen dimensions 
    int screenWidth = [[CCDirector sharedDirector] winSize].width; 
    int screenHeight = [[CCDirector sharedDirector] winSize].height; 

    // Add the logo 
    CCSprite* logo = [[CCSprite node] initWithFile:@"Ninjasplash2.png"]; 

    [logo setPosition:ccp(screenWidth/2.0,screenHeight * 0.65f)]; 

    [self addChild:logo]; 

    // Add the buttons 
    CCMenuItemLabel *startButton = 
    [CCMenuItemFont itemWithString:@"Start" target:self selector:@selector(onStart:)]; 
    startButton.color = ccBLACK; 

    CCMenuItemLabel *quitButton = 
    [CCMenuItemFont itemWithString:@"Quit" target:self selector:@selector(onQuit:)]; 
    quitButton.color = ccBLACK; 

    CCMenuItemLabel *optionsButton = 
    [CCMenuItemFont itemWithString:@"Options" target:self selector:@selector(onOptions:)]; 
    optionsButton.color = ccBLACK; 

    CCMenu *menu = [CCMenu menuWithItems:startButton, quitButton, optionsButton, nil]; 

    [menu alignItemsVertically]; 

    [menu setPosition:ccp(screenWidth/2, screenHeight*0.25f)]; 

    [self addChild:menu]; 

    // Get the music started, yeh mon 
    //[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"island.mp3" loop:true]; 
} 

return self; 

}

当试图添加的标志,我得到上述错误,我绝对没有想法如何解决它。它变得令人难以置信的令人沮丧。如果您需要我添加更多信息,请让我知道,我会很高兴。谢谢。另外,我读过它可能与内存管理和释放有关,但它甚至不会加载这个主屏幕,所以没有任何东西可以释放。

堆栈跟踪我相信:

#0 0x01956df5 in objc_release() 
#1 0x01957c60 in (anonymous namespace)::AutoreleasePoolPage::pop(void*)() 
#2 0x01c8aed8 in _CFAutoreleasePoolPop() 
#3 0x002c4385 in CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long)() 
#4 0x002c41af in CA::Display::TimerDisplayLink::callback(__CFRunLoopTimer*, void*)() 
#5 0x01d2a966 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__() 
#6 0x01d2a407 in __CFRunLoopDoTimer() 
#7 0x01c8d7c0 in __CFRunLoopRun() 
#8 0x01c8cdb4 in CFRunLoopRunSpecific() 
#9 0x01c8cccb in CFRunLoopRunInMode() 
#10 0x02a20879 in GSEventRunModal() 
#11 0x02a2093e in GSEventRun() 
#12 0x00845a9b in UIApplicationMain() 
#13 0x000c6526 in main at /Users/MaristUser/Desktop/Ninja Run/Ninja Run/main.m:14 
+0

你得到一个堆栈跟踪? – 2013-03-06 01:55:02

+0

我使用堆栈跟踪编辑了文章 – Testyrabbit 2013-03-06 02:34:32

+0

访问错误通常比尝试引用数组中的某个对象更常见:1)数组不存在或2)该数组中的对象为空/不存在。上面没有任何东西立刻跳出来。你确定这里发生错误吗?你是否已经完成了调试器? – Clev3r 2013-03-07 04:11:38

回答

0
CCSprite* logo = [[CCSprite node] initWithFile:@"Ninjasplash2.png"]; 

改变上述行来

CCSprite* logo = [[CCSprite alloc] initWithFile:@"Ninjasplash2.png"]; 

或:

CCSprite* logo = [CCSprite spriteWithFile:@"Ninjasplash2.png"]; 
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