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对于大学任务,我们必须研究背包问题的各种解决方案,然后在Haskell和Python中实现解决方案。Haskell - 树形递归避免控制堆栈溢出
我选择了蛮力。我意识到有更好的算法,但这个选择的原因超出了这篇文章的范围。
但是,在我的两次尝试中,当使用HUGS时,最终都会出现控制堆栈溢出,但是在使用GHC时不会出现控制堆栈溢出。
调查似乎指向严格性/懒惰的问题,我的代码最终会产生过多的thunk,而GHC的严格性分析似乎正在消除这个问题。
有人能指出我在下面提供的代码中出错的地方,并且让我带领如何解决问题。
注:我只有4个星期的Haskell经验,所以认识到我的代码与Haskell专家编写的代码相比是天真的。
编辑:添加几个`seq
`语句使得程序在HUGS中工作。然而,这似乎有点破解。还有其他可能的改进吗?我已经接受了一个答案,但任何进一步的意见将不胜感激。
module Main where
import Debug.Trace
import Data.Maybe
type ItemInfo = (Double,Double)
type Item = (ItemInfo,[Char])
type Solution = (ItemInfo,[Item])
-- FilterTerminationCondition should be a function that returns True if this branch of brute force should be stopped.
type FilterTerminationCondition = (Solution -> Bool)
-- FilterComparator should return which, out of two solutions, is better.
-- Both solutions will have passed FilterTerminationCondition succesfully.
type FilterComparator = (Solution -> Solution -> Solution)
-- FilterUsesTerminatingSolution is a boolean which indicates, when FilterTerminationCondition has caused a branch to end, whether to use the set of items that caused the end of the branch (True) or the set of items immeidately before (False).
type FilterUsesTerminatingSolution = Bool
-- A Filter should contain lambada functions for FilterTerminationCondition and FilterComparator
type Filter = (FilterTerminationCondition,FilterComparator,FilterUsesTerminatingSolution)
-- A series of functions to extract the various items from the filter.
getFilterTerminationCondition :: Filter -> FilterTerminationCondition
getFilterTerminationCondition (ftcond,fcomp,futs) = ftcond
getFilterComparator :: Filter -> FilterComparator
getFilterComparator (ftcond,fcomp,futs) = fcomp
getFilterUsesTerminatingSolution :: Filter -> FilterUsesTerminatingSolution
getFilterUsesTerminatingSolution (ftcond,fcomp,futs) = futs
-- Aliases for fst and snd that make the code easier to read later on.
getSolutionItems :: Solution -> [Item]
getSolutionItems (info,items) = items
getItemInfo :: Item -> ItemInfo
getItemInfo (iteminfo,itemname) = iteminfo
getWeight :: ItemInfo -> Double
getWeight (weight,profit) = weight
getSolutionInfo :: Solution -> ItemInfo
getSolutionInfo (info,items) = info
getProfit :: ItemInfo -> Double
getProfit (weight,profit) = profit
knapsack :: Filter -> [Item] -> Solution -> Maybe Solution -> Maybe Solution
knapsack filter [] currentsolution bestsolution = if (getFilterTerminationCondition filter) currentsolution == (getFilterUsesTerminatingSolution filter) then knapsackCompareValidSolutions filter currentsolution bestsolution else bestsolution
knapsack filter (newitem:remainingitems) currentsolution bestsolution = let bestsolutionwithout = knapsack filter remainingitems currentsolution bestsolution
currentsolutionwith = (((getWeight $ getSolutionInfo currentsolution)+(getWeight $ getItemInfo newitem),(getProfit $ getSolutionInfo currentsolution)+(getProfit $ getItemInfo newitem)),((getSolutionItems currentsolution) ++ [newitem]))
in if (getFilterTerminationCondition filter) currentsolutionwith then knapsackCompareValidSolutions filter (if (getFilterUsesTerminatingSolution filter) then currentsolutionwith else currentsolution) bestsolutionwithout else knapsack filter remainingitems currentsolutionwith bestsolutionwithout
knapsackCompareValidSolutions :: Filter -> Solution -> Maybe Solution -> Maybe Solution
knapsackCompareValidSolutions filter currentsolution bestsolution = let returnval = case bestsolution of
Nothing -> currentsolution
Just solution -> (getFilterComparator filter) currentsolution solution
in Just returnval
knapsackStart :: Filter -> [Item] -> Maybe Solution
knapsackStart filter allitems = knapsack filter allitems ((0,0),[]) Nothing
knapsackProblemItems :: [Item]
knapsackProblemItems =
[
((4.13, 1.40),"Weapon and Ammunition"),
((2.13, 2.74),"Water"),
((3.03, 1.55),"Pith Helmet"),
((2.26, 0.82),"Sun Cream"),
((3.69, 2.38),"Tent"),
((3.45, 2.93),"Flare Gun"),
((1.09, 1.77),"Olive Oil"),
((2.89, 0.53),"Firewood"),
((1.08, 2.77),"Kendal Mint Cake"),
((2.29, 2.85),"Snake Repellant Spray"),
((3.23, 4.29),"Bread"),
((0.55, 0.34),"Pot Noodles"),
((2.82,-0.45),"Software Engineering Textbook"),
((2.31, 2.17),"Tinned food"),
((1.63, 1.62),"Pork Pie")
]
knapsackProblemMaxDistance :: Double -> Filter
knapsackProblemMaxDistance maxweight = ((\solution -> (getWeight $ getSolutionInfo solution) > maxweight),(\solution1 solution2 -> if (getProfit $ getSolutionInfo solution1) > (getProfit $ getSolutionInfo solution2) then solution1 else solution2),False)
knapsackProblemMinWeight :: Double -> Filter
knapsackProblemMinWeight mindays = ((\solution -> (getProfit $ getSolutionInfo solution) >= mindays),(\solution1 solution2 -> if (getWeight $ getSolutionInfo solution1) < (getWeight $ getSolutionInfo solution2) then solution1 else solution2),True)
knapsackProblem1 = knapsackStart (knapsackProblemMaxDistance 20) knapsackProblemItems
knapsackProblem2 = knapsackStart (knapsackProblemMaxDistance 25) knapsackProblemItems
knapsackProblem3 = knapsackStart (knapsackProblemMinWeight 25) knapsackProblemItems
经过调查,原来是使用了序列与(变量?你会怎么称呼他们)currentSolution,bestSolution,以及returnval在knapsackCompareValidSolutions,时所做的代码足够effiecient它不再的原因控制堆栈溢出。 关于使用数据类型。我一直在试图理解使用新类型或数据会给“使用类型”带来什么好处。你能解释一下这会带来什么好处吗? –
使用数据类型的好处主要在于可读性和文档。元组类型不告诉读者任何东西,数据类型你知道发生了什么。 –
再次感谢。我现在已经将数据类型的使用并入了代码中,事实上,它不仅改进了可读性,而且还以某种方式提高了它的效率(就WinHugs报告的减少量,单元和垃圾回收量而言) 。 不幸的是,我没有足够的声望点来满足您的答案,从而为您提供您应得的额外声望点。 –