2011-07-06 31 views

回答

3

我曾在一个示例应用程序,该应用程序记录用户所说的并向后播放它们。我已经使用CoreAudio来实现这一点。链接到应用程序代码。

由于每个样本的大小为16位(2字节)(单声道)。您可以一次加载每个样本,方法是从录制结束开始并向后读取,将其复制到不同的缓冲区中。当你到达数据的开始时,你已经转换了数据并且播放将被颠倒过来。

// set up output file 
AudioFileID outputAudioFile; 

AudioStreamBasicDescription myPCMFormat; 
myPCMFormat.mSampleRate = 16000.00; 
myPCMFormat.mFormatID = kAudioFormatLinearPCM ; 
myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical; 
myPCMFormat.mChannelsPerFrame = 1; 
myPCMFormat.mFramesPerPacket = 1; 
myPCMFormat.mBitsPerChannel = 16; 
myPCMFormat.mBytesPerPacket = 2; 
myPCMFormat.mBytesPerFrame = 2; 


AudioFileCreateWithURL((__bridge CFURLRef)self.flippedAudioUrl, 
         kAudioFileCAFType, 
         &myPCMFormat, 
         kAudioFileFlags_EraseFile, 
         &outputAudioFile); 
// set up input file 
AudioFileID inputAudioFile; 
OSStatus theErr = noErr; 
UInt64 fileDataSize = 0; 

AudioStreamBasicDescription theFileFormat; 
UInt32 thePropertySize = sizeof(theFileFormat); 

theErr = AudioFileOpenURL((__bridge CFURLRef)self.recordedAudioUrl, kAudioFileReadPermission, 0, &inputAudioFile); 

thePropertySize = sizeof(fileDataSize); 
theErr = AudioFileGetProperty(inputAudioFile, kAudioFilePropertyAudioDataByteCount, &thePropertySize, &fileDataSize); 

UInt32 dataSize = fileDataSize; 
void* theData = malloc(dataSize); 

//Read data into buffer 
UInt32 readPoint = dataSize; 
UInt32 writePoint = 0; 
while(readPoint > 0) 
{ 
    UInt32 bytesToRead = 2; 

    AudioFileReadBytes(inputAudioFile, false, readPoint, &bytesToRead, theData); 
    AudioFileWriteBytes(outputAudioFile, false, writePoint, &bytesToRead, theData); 

    writePoint += 2; 
    readPoint -= 2; 
} 

free(theData); 
AudioFileClose(inputAudioFile); 
AudioFileClose(outputAudioFile); 
+0

有没有办法用.m4a文件而不是.caf文件做到这一点? –

2

一个WAV文件只包含原始PCM样本。如果您按相反顺序播放它们,您将听到相反的声音。 See this question for details.(也this search

+0

我把它一个PCM采样仅仅是一个不同的声音? –

+1

PCM样本是模拟波形的一个数字样本(并且声音最终只是一个波形...如果向后播放波形,则会得到反向声音)请参阅http://en.wikipedia.org/上的图形维基/脉冲code_modulation。每个离散级别是一个样本。 WAV文件只是这些样本的数组(加上一些元数据)。反转阵列,将其馈送到您的WAV播放器,然后就完成了。 – AShelly

1

使用libsndfile,我能够录制的音频样本中阅读。下面的代码片断展示了如何打开输入文件,并以相反的顺序写入输出。尽管所有数据都是在内存中读取的,但您应该注意!

SF_INFO info_read; 
info_read.format = 0; 
SNDFILE* sndfilein = sf_open("my_input_file.caf", SFM_READ, &info_read); 

SF_INFO info_write; 
info_write.format = info.format; 
info_write.channels = info.channels; 
info_write.frames = info.frames; 
info_write.samplerate = info.samplerate; 
info_write.sections = info.sections; 
info_write.seekable = info.seekable; 

SNDFILE* sndfileout = sf_open("my_output_file.caf", SFM_RDWR, &info_write); 

int* buf = new int[8000 * 30]; 
int framesRead = sf_readf_int(sndfilein, buf, info.frames); 
for (int i = 0; i < info.frames; i++) 
    sf_writef_int(sndfileout, &buf[info.frames - i], 1); 
delete[] buf; 

sf_close(sndfilein); 
sf_close(sndfileout); 
1

Kiran的斯威夫特2.2答案:

let forwardAudioURL: NSURL = ... // wherever your original audio is 
    let reversedAudioURL: NSURL = ... // wherever you want the reversed file to go 

    // Load forward audio into originalAudioFile 
    var originalAudioFile: AudioFileID = nil 
    let possibleError1 = AudioFileOpenURL(forwardAudioURL, 
              AudioFilePermissions.ReadPermission, 
              0, 
              &originalAudioFile) 

    // Load the size in bytes of the original audio into originalAudioSize variable 
    var originalAudioSize: Int64 = 0 
    var propertySize: UInt32 = 8 
    let possibleError2 = AudioFileGetProperty(originalAudioFile, 
               kAudioFilePropertyAudioDataByteCount, 
               &propertySize, 
               &originalAudioSize) 

    if possibleError1 != 0 || possibleError2 != 0 { 
     // Handle errors if you want 
    } 

    // Set up file that the reversed audio will be loaded into 
    var reversedAudioFile: AudioFileID = nil 
    var format = AudioStreamBasicDescription() 
    format.mSampleRate = 16000 
    format.mFormatID = kAudioFormatLinearPCM 
    format.mChannelsPerFrame = 1 
    format.mFramesPerPacket = 1 
    format.mBitsPerChannel = 16 
    format.mBytesPerPacket = 2 
    format.mBytesPerFrame = 2 
    AudioFileCreateWithURL(reversedAudioURL, 
          kAudioFileCAFType, 
          &format, 
          AudioFileFlags.EraseFile, 
          &reversedAudioFile) 

    // Read data into the reversedAudioFile 
    var readPoint: Int64 = originalAudioSize 
    var writePoint: Int64 = 0 
    var buffer: Int16 = 0 
    while readPoint > 0 { 
     var bytesToRead: UInt32 = 2; 
     AudioFileReadBytes(originalAudioFile, 
          false, 
          readPoint, 
          &bytesToRead, 
          &buffer) 
     AudioFileWriteBytes(reversedAudioFile, 
          false, 
          writePoint, 
          &bytesToRead, 
          &buffer) 
     writePoint += 2 
     readPoint -= 2 
    } 
    AudioFileClose(originalAudioFile) 
    AudioFileClose(reversedAudioFile) 
+0

我试过这段代码,但播放速度变慢,1:45分钟的音频文件变为4:15分钟。任何解决方案? @ mckennac4 –