2016-07-15 48 views
0

转换期间内部阴影消失,看起来内部阴影也缩放。缩放转换废墟内部阴影

public void showTowerRange(int x0, int y0, double range) { 
    Circle circle = new Circle(
      x0 * MAP_CELLS_WIDTH + MAP_CELLS_WIDTH/2, 
      y0 * MAP_CELLS_HEIGHT + MAP_CELLS_HEIGHT/2, 
      1, 
      Color.RED 
    ); 
    circle.setOpacity(0.5); 
    gameRoot.getChildren().add(circle); 

    ScaleTransition scl = new ScaleTransition(Duration.millis(SHOW_RANGE_EFFECT_DURATION),circle); 
    scl.setByX(range * MAP_CELLS_WIDTH); 
    scl.setByY(range * MAP_CELLS_HEIGHT); 

    FadeTransition fd = new FadeTransition(Duration.millis(SHOW_RANGE_EFFECT_DURATION),circle); 
    fd.setByValue(-.3); 

    circle.setEffect(new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0)); 
    circle.setEffect(new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0)); 
    ParallelTransition prl = new ParallelTransition(scl,fd); 
    prl.play(); 
} 

回答

0

嗯,我对你有好消息和坏消息。好的单一过渡不会毁掉内在的影子。坏的 - 这是你毁了内心的影子:)
重点是,setEffect()方法不会增加另一个效果,它只是设置节点的效果属性,取代以前的值。你需要做的是链接你的效果(见示例here)。因此,而不是这样的:

circle.setEffect(new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0)); 
circle.setEffect(new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0)); 

必须这样做:

InnerShadow is = new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0); 
DropShadow ds = new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0); 
ds.setInput(is); 
circle.setEffect(ds);