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有,我有2个问题:6角落图像的大小调整用帆布
- 的topcenter,bottomcenter,左,右都没有得到cliked
- 我没有得到逻辑改变的大小图片。
- 角锚应成比例地调整大小(高度和宽度,两者都应该减小由相同的速率/增加。
- 非角的那些应该调整相应像在下面的图片。
这是我预期的执行:
我有创建了一个画布,我可以在其上绘制图像并调整大小。这是我的HTML(很简单:P):
<canvas width="700px" height="700px" id="canvas"></canvas>
而这里的脚本:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//var canvasOffset = $("#canvas").offset();
var offsetX = canvas.offsetLeft;
var offsetY = canvas.offsetTop;
var startX;
var startY;
var isDown = false;
var pi2 = Math.PI * 2;
var resizerRadius = 8;
var rr = resizerRadius * resizerRadius;
var draggingResizer = {
x: 0,
y: 0
};
var imageX = 50;
var imageY = 50;
var imageWidth, imageHeight, imageRight, imageBottom;
var draggingImage = false;
var startX;
var startY;
var img = new Image();
img.onload = function() {
imageWidth = img.width;
imageHeight = img.height;
imageRight = imageX + imageWidth;
imageBottom = imageY + imageHeight
draw(true, false);
}
img.src = 'img/' + localStorage["bgimgname"];
function draw(withAnchors, withBorders) {
// clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw the image
ctx.drawImage(img, 0, 0, img.width, img.height, imageX, imageY, imageWidth, imageHeight);
// optionally draw the draggable anchors
if (withAnchors) {
drawDragAnchor(imageX, imageY); //topleft
drawDragAnchor((imageRight+imageX)/2, imageY); //topcenter
drawDragAnchor(imageRight, imageY); //topright
drawDragAnchor(imageX, (imageBottom+imageY)/2); //left
drawDragAnchor(imageRight, (imageBottom+imageY)/2); //right
drawDragAnchor(imageX, imageBottom); //bottomleft
drawDragAnchor((imageRight+imageX)/2, imageBottom); //bottom center
drawDragAnchor(imageRight, imageBottom); //bottomright
}
// optionally draw the connecting anchor lines
if (withBorders) {
ctx.beginPath();
ctx.moveTo(imageX, imageY);
ctx.lineTo(imageRight, imageY);
ctx.lineTo(imageRight, imageBottom);
ctx.lineTo(imageX, imageBottom);
ctx.closePath();
ctx.stroke();
}
}
function drawDragAnchor(x, y) {
ctx.beginPath();
ctx.arc(x, y, resizerRadius, 0, pi2, false);
ctx.closePath();
ctx.fill();
}
function anchorHitTest(x, y) {
var dx, dy;
// top-left
dx = x - imageX;
dy = y - imageY;
if (dx * dx + dy * dy <= rr) {
return (0);
}
// top-center
dx = (imageRight+imageX)/2
dy = imageY
if (dx/2 * dx/2 + dy * dy <= rr) {
return (1);
}
// top-right
dx = x - imageRight;
dy = y - imageY;
if (dx * dx + dy * dy <= rr) {
return (2);
}
//left
dx = imageX;
dy = (imageBottom+imageY)/2
if (dx * dx + dy/2 * dy/2 <= rr) {
return (3);
}
//right
dx = imageRight;
dy = (imageBottom+imageY)/2
if (dx * dx + dy/2 * dy/2 <= rr) {
return (4);
}
// bottom-right
dx = x - imageRight;
dy = y - imageBottom;
if (dx * dx + dy * dy <= rr) {
return (5);
}
// bottom-center
dx = (imageRight+imageX)/2;
dy = imageBottom;
if (dx/2 * dx/2 + dy * dy <= rr) {
return (6);
}
// bottom-left
dx = x - imageX;
dy = y - imageBottom;
if (dx * dx + dy * dy <= rr) {
return (7);
}
return (-1);
}
function hitImage(x, y) {
return (x > imageX && x < imageX + imageWidth && y > imageY && y < imageY + imageHeight);
}
function handleMouseDown(e) {
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
draggingResizer = anchorHitTest(startX, startY);
draggingImage = draggingResizer < 0 && hitImage(startX, startY);
}
function handleMouseUp(e) {
draggingResizer = -1;
draggingImage = false;
draw(true, false);
}
function handleMouseOut(e) {
handleMouseUp(e);
}
function handleMouseMove(e) {
e = window.event;
if (draggingResizer > -1) {
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// resize the image
switch (draggingResizer) {
case 0:
//top-left
console.log("topleft");
break;
case 1:
//top-center
console.log("topcenter");
break;
case 2:
//top-right
console.log("topright");
break;
case 3:
//left
console.log("left");
break;
case 4:
//right
console.log("right");
break;
case 5:
//bottom-left
console.log("bottomleft");
break;
case 6:
//center
console.log("bottomcenter");
break;
case 7:
//bottom-right
console.log("bottomright");
break;
}
if(imageWidth<25){imageWidth=25;}
if(imageHeight<25){imageHeight=25;}
if(imageWidth>700){imageWidth=700;}
if(imageHeight>700){imageHeight=700;}
// set the image right and bottom
imageRight = imageX + imageWidth;
imageBottom = imageY + imageHeight;
// redraw the image with resizing anchors
draw(true, true);
}
}
canvas.addEventListener('mousedown', handleMouseDown);
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mouseup', handleMouseUp);
canvas.addEventListener('mouseout', handleMouseOut);
输出是这样的:Output。
请你解释一下为什么非角度锚点没有被点击,请告诉我按照上面所述和图片中显示的锚点调整图片大小的逻辑。请帮忙。 :)
**注意:** jQuery不允许。
有没有什么办法可以让它移动藏汉? –
当然 - 简单!图像的位置也由iLeft/iRight和iTop/iBottom变量控制。例如,如果要将图像向右移动10个像素:iLeft + = 10; iRight + = 10;画(); – markE