[已解决]我正在关注this tutorial (video),我现在处于这个状态。我在编译时没有问题,但是当运行程序时,它只是闪烁一秒钟而关闭。所以我运行了调试器,在我的load_image
函数中发现了SDL_DisplayFormat
的分段错误,当我在加载图像的行注释时它可以正常工作,但我无法找到问题的原因。使用SDL时出现分段错误
[SOLUTION]我还没有填充.bmp文件,这就是为什么SDL_DisplayFormat不起作用。一旦提交,一切都开始奏效。
这里是我的代码:
#include "game.h"
/*TODO
*stworzyć plik z blokami "blocks.bmp"
*stworzyć plik z tlem "background.bmp"
*uzywac jako tla do obrazkow 000,255,255
*
*/
game::game()
{
//zaladowanie ekranu
SDL_Init(SDL_INIT_EVERYTHING);
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGTH, 32, SDL_SWSURFACE);
//ladowanei obrazkow
//ustawianie polozenia i rozmiaru kamery
camera.x = camera.y = 0;
camera.w = SCREEN_WIDTH;
camera.h = SCREEN_HEIGTH;
//inicjalizacja kierunku w kotrym sie poruszamy
direction[0] = direction[1] = 0;
running = true;
block = (load_image("blocks.bmp"));
background = (load_image("background.bmp"));
}
game::~game()
{
SDL_FreeSurface(block);
SDL_FreeSurface(background);
SDL_Quit();
}
SDL_Surface* game::load_image (const char* filename)
{
SDL_Surface* tmp = SDL_LoadBMP(filename);
SDL_Surface* tmp2 = SDL_DisplayFormat(tmp);
//do odkomentowania kolorkey na razie zeby sprawdzac kolizje
// SDL_SetColorKey(tmp2, SDL_SRCCOLORKEY, SDL_MapRGB(screen->format, 0x00, 0xff, 0xff)
SDL_FreeSurface(tmp);
return tmp2;
}
void game::handleEvents()
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
running = false;
return;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_LEFT:
direction[0] = 1;
break;
case SDLK_RIGHT:
direction[1] = 1;
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym)
{
case SDLK_LEFT:
direction[0] = 0;
break;
case SDLK_RIGHT:
direction[1] = 0;
break;
}
break;
}
}
}
void game::start()
{
while(1)
{
handleEvents();
SDL_Flip(screen);
}
}
把它扔到那里:'std :: unique_ptr tmp(SDL_LoadBMP(filename),SDL_FreeSurface);' –
chris