我正在尝试在javascript中制作HTML5游戏。与乒乓球类似,但一旦泡泡击中桨或底部屏幕,它就会“爆裂”或消失。我似乎无法让Bubble在我的代码中消失或爆发。任何人都可以帮我吗?HTML5 Javascript游戏
var canvasColor;
var x,y,radius,color;
var x=50, y=30
var bubbles=[];
var counter;
var lastBubble=0;
var steps=0, burst=0, escaped=0;
var batonMovement = 200;
var moveBatonRight = false;
var moveBatonLeft = false;
function startGame()
{
var r,g,b;
var canvas,color;
//Initialize
canvasColor = '#EAEDDC';
x = 10;
y = 10;
radius = 10;
clearScreen();
counter=0;
while (counter <100)
{
//make bubble appear randomly
x=Math.floor(Math.random()*450)
//Set up a random color
r = Math.floor(Math.random()*256);
g = Math.floor(Math.random()*256);
b = Math.floor(Math.random()*256);
color='rgb('+r+','+g+','+b+')';
bubbles[counter] = new Bubble(x,y,radius,color);
counter+=1;
}
setInterval('drawForever()',50);
}
function Bubble (x,y,radius,color)
{
this.x=x;
this.y=y;
this.radius=radius;
this.color=color;
this.active=false;
}
function drawForever()
{
var canvas, pen;
canvas = document.getElementById('myCanvas');
pen = canvas.getContext('2d');
steps +=1
clearScreen();
if (steps%20==0 && lastBubble < 100){
bubbles[lastBubble].active=true;
lastBubble +=1;
}
drawBaton();
counter=0;
while (counter <100)
{
if (bubbles[counter].active==true){
pen.fillStyle = bubbles[counter].color;
pen.beginPath();
pen.arc(bubbles[counter].x,
bubbles[counter].y,
bubbles[counter].radius,
0,
2*Math.PI);
pen.fill();
bubbles[counter].y+=2;
}
if (y>=240 && y<=270 && x>=batonMovement-10 && x<=batonMovement+60)
{
bubbles[lastBubble]=false;
}
else if (y>=450)
{
bubbles[lastBubble]=false;
}
counter +=1;
}
}
function clearScreen()
{
var canvas, pen;
canvas = document.getElementById('myCanvas');
pen = canvas.getContext('2d');
pen.fillStyle = canvasColor;
pen.fillRect(0,0,450,300);
}
function drawBaton()
{
var canvas, pen;
if (moveBatonLeft == true && batonMovement > 0)
{
batonMovement -= 20;
}
else if (moveBatonRight == true && batonMovement < 400)
{
batonMovement += 20;
}
//draw Baton (rectangle)
canvas = document.getElementById('myCanvas');
pen = canvas.getContext('2d');
pen.fillStyle = '#0000FF';
pen.fillRect(batonMovement,250,50,10);
}
function moveLeft()
{
moveBatonLeft=true;
}
function moveRight()
{
moveBatonRight=true;
}
function stopMove()
{
moveBatonLeft=false;
moveBatonRight=false;
}
下面是HTML代码...
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Bubble Burster</title>
<script type="text/javascript" src="project.js"></script>
</head>
<body onload="startGame();">
<div style="text-align:center;">
<h2>Bubble Burster</h2>
<canvas id="myCanvas" width="450" height="300" style="border:5px solid #000000; background-color: #f1f1f1;">
Your browser does not support the canvas element.
</canvas><br>
<button onmousedown="moveLeft();" onmouseup="stopMove();">LEFT</button>
<button onmousedown="moveRight();" onmouseup="stopMove();">RIGHT</button><br><br>
<form>
<input type="radio" name="difficulty" value="easy" onclick="check(this.value);" checked> Easy
<input type="radio" name="difficulty" value="moderate" onclick="check(this.value)"> Moderate
<input type="radio" name="difficulty" value="hard" onclick="check(this.value)"> Hard <br><br>
</form>
<span id="burst">Burst:</span>
<span id="escaped">Escaped: </span>
<span id="steps">Steps elapsed:</span>
<h3 id="output"></h3>
</div>
</body>
</html>
您是否正在获取'Uncaught TypeError:无法在控制台中读取'null'属性'getContext'? ctrl + shift + i。 – Goose
我在控制台中没有收到任何错误 –
您可以附加您的HTML和CSS代码吗? – shaochuancs