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我想沿圆形路径实现动画,并在动画结束后立即触发完成功能。沿路径动画 - 完成方法调用太早
由于这个post我想出如何使用CAKeyframeAnimation与CGMutablePathRef沿路径进行动画。
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationPaced;
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.duration = 1.0;
CGPoint endPoint = CGPointMake(self.boardReference.view.bounds.size.width/2,self.boardReference.view.bounds.size.height/2);
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, NULL, self.view.center.x, self.view.center.y);
CGPathAddCurveToPoint(curvedPath, NULL, endPoint.x, self.view.center.y, endPoint.x, self.view.center.y, endPoint.x, endPoint.y);
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath);
[self.view.layer addAnimation:pathAnimation forKey:@"curvedPath"];
[self addNewCardAtPoint:endPoint]; //This should only be launched after the animation has been finished
问题:我的方法addNewCardAtPoint只应调用动画后已经完成。目前该进程没有被阻塞,所以该方法或多或少被同时调用。
在第一个视图中,animateWithDuration函数似乎更适合,因为它已经为动画和完成操作定义了块。但是简单地将CAKeyframeAnimation添加到动画块的结果基本相同,立即执行完成块。
[UIView animateWithDuration:0.8
animations:^{
NSLog(@"-Animate on curved path to end point-");
... //how perform the same path based animation here?
} completion:^(BOOL finished) {
[self addNewCardAtPoint:self.view.center];
}
];
只有在沿着弯曲路径的动画完成后,我如何才能激发完整的功能?