我正在用LibGDX编写游戏,我试图保存一个XML文件,但总是有一个异常(java.io.FileNotFoundException:/ data/Slugfest/teams/Team1 .xml:打开失败:ENOENT(无此文件或目录))保存文件时。该代码保存文件。Android XML文件不保存
public void save() {
try {
TransformerFactory transformerFactory = TransformerFactory.newInstance();
Transformer transformer = transformerFactory.newTransformer();
DOMSource source = new DOMSource(doc);
StreamResult result;
if (Gdx.app.getType() == ApplicationType.Android) {
result = new StreamResult(new File("/data/Slugfest/teams/" + name + ".xml"));
} else {
result = new StreamResult(new File(name + ".xml"));
}
transformer.transform(source, result);
Gdx.app.log("Slugfest", "File saved.");
} catch (TransformerException tfe) {
Gdx.app.log("Slugfest", tfe.getLocalizedMessage());
}
}
顺便说一下,我的清单文件包含WRITE/READ_EXTERNAL_STORAGE权限。
我不知道'LibGDX',但在简单的android的情况下,你需要做一个dir,如果它不可用。像'File dir = new File(“path to file”);'然后 if(dir.exists()== false){dir.exists()== false){dir.mkdirs(); } 然后用于文件 File file = new File(dir,fileName); – 2012-07-11 02:50:52