我每次按下按钮都会设置一个状态。然后它进入一个框架和动作脚本中,无论状态如何,它都会向舞台添加一个子项并再次更改状态,但是当您再次单击该按钮时,子项将移除并且状态将更改回到之前的状态,并且相同孩子再次被添加。这里是我的代码:Actionscript 3.0,adobe flash cs6 - 删除小孩
// first frame and will never come back to this one
function blueTurnValve(event:MouseEvent) // to go to the frame
{
gotoAndPlay("blue");
STATE = 1;
}
var redscreen:redfilling = new redfilling();
if (STATE == 2)
{
removeChild(redscreen);
STATE = 1;
}
if (STATE == 1)
{
addChildAt(redscreen,2);
STATE = 2;
}
//after the child was added
function blueTurnValve1(event:MouseEvent)
{
gotoAndPlay("blue");
}
,但它不会工作,我得到的输出误差(只删除子前):
引发ArgumentError:错误#2025:提供的DisplayObject必须是来电者的孩子。 at flash.display :: MovieClip/gotoAndPlay() at p1_fla :: MainTimeline()在flash1显示:: DisplayObjectContainer/removeChild() at p1_fla :: MainTimeline/frame2()[p1_fla.MainTimeline :: frame2:35] /blueTurnValve1()[p1_fla.MainTimeline::frame30:19]
我的代码有什么问题?
如果(STATE == 2){ removeChild之(redscreen); STATE = 1; } – JBin
Hiq在添加'redscreen'和删除它之间经过了很长时间?什么是'redscreen'cild? – Craig