我在Java和.Net中编写了一段时间,但从未真正使用C或Objective C.我仍试图理解一些概念。我正在研究一个简单的程序,以了解如何创建一系列结构。我相信我是对的。我很难弄清楚如何访问子类并将值存储到我创建的子类中。不知道为什么我有“EXC Bad Access”错误
我猜我得到的错误,因为我使用scanf。任何人都可以提供帮助吗?
这是我到目前为止。
#import <Foundation/Foundation.h>
//Player Prototype: Stores name and wins so far. It can also print out the name and wins
@interface Player : NSObject
{
NSString *name; //Player name
NSInteger wins; //Player wins
NSInteger losses; //Player losses
NSInteger bp; //extra value for anything I might need in the future.
}
@property (retain, nonatomic) NSString *name;
@property NSInteger wins;
@property NSInteger losses;
@property NSInteger bp;
@end
//Next part
@implementation Player
@synthesize name;
@synthesize wins;
@synthesize losses;
@synthesize bp;
@end
//Brackets
@interface Bracket : NSObject
{
NSMutableArray *playerarray;
Player *addplayer;
}
@property (retain, nonatomic) NSMutableArray *playerarray;//array of players
@property (retain, nonatomic) Player *addplayer;//player and data
-(void) SetUp;
@end
//Starting Bracket, working with only 8. Later moving up to 32
@implementation Bracket
@synthesize playerarray;
@synthesize addplayer;
-(void) SetUp;//sets up the array
{
int i;//counting fun!
playerarray = [[NSMutableArray alloc] init];//initialize a bracket
for(i = 0; i < 8; i++)//To add the players
{
Player *addplayerx = [Player new];//New instance of Player
NSString *p;//Not sure if I need two of them.
NSString *tempname = @"bye";
NSLog(@"Player %d Name:", i);
scanf("%s",&p);
tempname = p;
NSLog(@"%s", tempname);
addplayerx.name = p;
NSLog(@"%s", addplayerx.name);
addplayerx.wins = 0;
addplayerx.losses = 0;
addplayerx.bp = 0;
[playerarray addObject: addplayerx];
[addplayerx release];
[p release];
}
}
@end
//End function
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Bracket *starting = [Bracket new];
[starting SetUp];
[pool drain];
return 0;
}
谢谢!这为我解决了这个问题。我仍然习惯它,但是由于你的建议,我已经取得了很大的进步。 – Duckzero 2010-10-20 00:19:38