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我在视图中有一个名为circle
的圆和一条名为ground
的线。在特定区域中移动对象
我可以拖动&移动的全貌了一圈,但是当我试图对其进行限制(代码),只在地面区域移动 - 它的工作原理(当我尝试将它拖到高于地面),而圆只是通过我的x位置拖动来移动,但是当我尝试将它拖回地下时 - 圆只通过拖动x位置并且y位置拖动不会改变(y是地面y)。
我怎样才能让它以一种自由的方式在地面下而不仅仅是拖动的x位置再次移动? 这里是我试过到目前为止:
let ground = SKSpriteNode()
var circle = SKShapeNode(circleOfRadius: 40)
override func didMoveToView(view: SKView) {
/* Setup your scene here */
// ground.physicsBody?.dynamic = false
ground.color = SKColor.redColor()
ground.size = CGSizeMake(self.frame.size.width, 5)
ground.position = CGPoint(x: CGRectGetMidX(self.frame), y: self.frame.size.height/5)
self.addChild(ground)
circle.position = CGPointMake(CGRectGetMidX(self.frame) ,CGRectGetMinY(ground.frame) - (circle.frame.size.height/2))
circle.strokeColor = SKColor.blackColor()
circle.glowWidth = 1.0
circle.fillColor = SKColor.orangeColor()
self.addChild(circle)
}
var lastTouch: CGPoint? = nil
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height/2){
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height/2) {
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}