回答
信现在应该有正确的取向:
CanvasRenderingContext2D.prototype.fillTextCircle = function(text,x,y,radius,startRotation){
var numRadsPerLetter = 2*Math.PI/text.length;
this.save();
this.translate(x,y);
this.rotate(startRotation);
for(var i=0;i<text.length;i++){
this.save();
this.rotate(i*numRadsPerLetter);
this.fillText(text[i],0,-radius);
this.restore();
}
this.restore();
}
使用示例:
var ctx = document.getElementById('canvas').getContext('2d');
ctx.font = "bold 30px Serif";
ctx.fillTextCircle("Circle Text ",150,150,75,Math.PI/2);
字符串末尾的额外空间会添加一些额外的填充。
输出示例:
我已经想过做这个,谢谢你的开始。它仍然需要我看到的一些改进:P – 2011-05-19 17:03:56
当然可以。只是一个快速代码作为概念验证:) – cmptrgeekken 2011-05-19 17:04:45
为例!为了旋转字母,我修改了cmptrgeekken的代码,所以现在我们有一个工作示例,它已经成了“全圆”! – 2011-05-19 17:26:30
它在技术上可以做到,但存在方式没有内置。你必须计算一条弧线,并沿弧线逐个绘制每个字母,找出角度并定位。
很多人最终都是为自己的方法制作自己的方法(如上所述)。哎呀,多行文本甚至不能默认完成!
编辑:这是一个工作的例子,捎带cmptrgeekken的工作。如果你给予好评我,给予好评他太多:P
它看起来像什么:
这是我的这个修改:http://jsfiddle.net/Brfp3/3/ 但功能允许您显示文本顺时针和逆时针。
function textCircle(text,x,y,radius,space,top){
space = space || 0;
var numRadsPerLetter = (Math.PI - space * 2)/text.length;
ctx.save();
ctx.translate(x,y);
var k = (top) ? 1 : -1;
ctx.rotate(-k * ((Math.PI - numRadsPerLetter)/2 - space));
for(var i=0;i<text.length;i++){
ctx.save();
ctx.rotate(k*i*(numRadsPerLetter));
ctx.textAlign = "center";
ctx.textBaseline = (!top) ? "top" : "bottom";
ctx.fillText(text[i],0,-k*(radius));
ctx.restore();
}
ctx.restore();
}
使用范例:
ctx.font = "bold 30px Courier";
textCircle("Half circle Text",150,150,75,Math.PI/12,1);
textCircle("Half circle Text",150,150,75,Math.PI/12);
CircleType.js不使用画布,但达到同样的效果:http://circletype.labwire.ca - 也是行之有效的流体布局。
计算字符大小的版本。字母之间的空格总是相同的大小。
function drawTextAlongArc(context, str, centerX, centerY, radius, angle) {
var len = str.length, s, letterAngle;
context.save();
context.textAlign = 'center';
context.translate(centerX, centerY);
context.rotate(angle + Math.PI/2);
for (var n = 0; n < len; n++) {
s = str[n];
letterAngle = 0.5*(context.measureText(s).width/radius);
context.rotate(letterAngle);
context.save();
context.translate(0, -radius);
context.fillText(s, 0, 0);
context.restore();
context.rotate(letterAngle);
}
context.restore();
}
在我的博客,我走在创建使用HTML5画布圆形的文字相当密切关注:
在这个例子中,选项包括圆形的文本对齐方式(左,中,右)从给定的角度,内向和外向文本,字距(字符之间的可调差距)以及半径内部或外部的文本。
还有一个jsfiddle与一个工作示例。
这是如下:
document.body.appendChild(getCircularText("ROUNDED TEXT LOOKS BEST IN CAPS!", 250, 0, "center", false, true, "Arial", "18pt", 2));
function getCircularText(text, diameter, startAngle, align, textInside, inwardFacing, fName, fSize, kerning) {
// text: The text to be displayed in circular fashion
// diameter: The diameter of the circle around which the text will
// be displayed (inside or outside)
// startAngle: In degrees, Where the text will be shown. 0 degrees
// if the top of the circle
// align: Positions text to left right or center of startAngle
// textInside: true to show inside the diameter. False to show outside
// inwardFacing: true for base of text facing inward. false for outward
// fName: name of font family. Make sure it is loaded
// fSize: size of font family. Don't forget to include units
// kearning: 0 for normal gap between letters. positive or
// negative number to expand/compact gap in pixels
//------------------------------------------------------------------------
// declare and intialize canvas, reference, and useful variables
align = align.toLowerCase();
var mainCanvas = document.createElement('canvas');
var ctxRef = mainCanvas.getContext('2d');
var clockwise = align == "right" ? 1 : -1; // draw clockwise for aligned right. Else Anticlockwise
startAngle = startAngle * (Math.PI/180); // convert to radians
// calculate height of the font. Many ways to do this
// you can replace with your own!
var div = document.createElement("div");
div.innerHTML = text;
div.style.position = 'absolute';
div.style.top = '-10000px';
div.style.left = '-10000px';
div.style.fontFamily = fName;
div.style.fontSize = fSize;
document.body.appendChild(div);
var textHeight = div.offsetHeight;
document.body.removeChild(div);
// in cases where we are drawing outside diameter,
// expand diameter to handle it
if (!textInside) diameter += textHeight * 2;
mainCanvas.width = diameter;
mainCanvas.height = diameter;
// omit next line for transparent background
mainCanvas.style.backgroundColor = 'lightgray';
ctxRef.fillStyle = 'black';
ctxRef.font = fSize + ' ' + fName;
// Reverse letters for align Left inward, align right outward
// and align center inward.
if (((["left", "center"].indexOf(align) > -1) && inwardFacing) || (align == "right" && !inwardFacing)) text = text.split("").reverse().join("");
// Setup letters and positioning
ctxRef.translate(diameter/2, diameter/2); // Move to center
startAngle += (Math.PI * !inwardFacing); // Rotate 180 if outward
ctxRef.textBaseline = 'middle'; // Ensure we draw in exact center
ctxRef.textAlign = 'center'; // Ensure we draw in exact center
// rotate 50% of total angle for center alignment
if (align == "center") {
for (var j = 0; j < text.length; j++) {
var charWid = ctxRef.measureText(text[j]).width;
startAngle += ((charWid + (j == text.length-1 ? 0 : kerning))/(diameter/2 - textHeight))/2 * -clockwise;
}
}
// Phew... now rotate into final start position
ctxRef.rotate(startAngle);
// Now for the fun bit: draw, rotate, and repeat
for (var j = 0; j < text.length; j++) {
var charWid = ctxRef.measureText(text[j]).width; // half letter
// rotate half letter
ctxRef.rotate((charWid/2)/(diameter/2 - textHeight) * clockwise);
// draw the character at "top" or "bottom"
// depending on inward or outward facing
ctxRef.fillText(text[j], 0, (inwardFacing ? 1 : -1) * (0 - diameter/2 + textHeight/2));
ctxRef.rotate((charWid/2 + kerning)/(diameter/2 - textHeight) * clockwise); // rotate half letter
}
// Return it
return (mainCanvas);
}
- 1. Canvas Text in Center of concentric circle
- 2. HTML5 Canvas Circle with three different colors
- 3. html5 canvas text slide in nothing
- 4. JavaFX Canvas clear Circle
- 5. Canvas not creating text
- 6. JQuery,Canvas,Range,Html5
- 7. Html5 Canvas to Canvas Blit
- 8. HTML5 Canvas animation clearRect
- 9. HTML5,Canvas和FireFox
- 10. HTML5图形SVG,canvas和CSS
- 11. HTML5 Canvas,shadowColor&shadowBlur
- 12. HTML5 Canvas Game Bug
- 13. Circle - Canvas获得lineWidth的像素颜色
- 14. android中的html5 canvas
- 15. 有关html5 canvas和text/filltext的Chrome浏览器问题
- 16. Zooming on HTML5 <canvas> and no pixelation for text?
- 17. Html5-canvas Bug
- 18. HTML5 Large canvas
- 19. soft edges html5 canvas
- 20. HTML5 Canvas Growing Circles
- 21. Html5 Canvas Javascript库?
- 22. Html5 Canvas overlay
- 23. html5 canvas strokeStyle?
- 24. HTML5 canvas hittesting
- 25. HTML5 Canvas to Facebook
- 26. HTML5 canvas drop counter
- 27. Facebook Like HTML5 Canvas
- 28. Html5 canvas drawImage stretched
- 29. HTML5 - canvas createLinearGradient vertical
- 30. Html5 Canvas Limitations
这是一个想法,放在一个圆形分隔每个字母,但不能我真的“弯”了吗? – 2011-05-19 16:40:40
我推荐你使用svg,这是更强大的做这样的事情 – 2011-05-19 16:42:59
Jeah形象是可能的.. – 2011-05-19 16:52:54