制作(跛脚)游戏,并且我想检查选定的正方形是否包含怪物,但是我的indexOf总是返回-1。下面的相关代码。JavaScript indexOf总是返回-1
intialization:
var monsters = [];
var monsterPositions = [2,8,13,15,22];
var player = { "currentPosition": 0 };
for (var i in monsterPositions) {
monsters[i] = new createMonster("monster",monsterPositions[i],1); }
function createMonster(name,startingPoint,level) {
this.currentPosition = startingPoint; }
功能触发与<td>
的onclick:
function processClick(trigger){
console.log(trigger.id + " " + monsterPositions);
if (monsterPositions.indexOf(trigger.id) >= 0){
if (!fight(findMonster(parseInt(trigger.id)))){
return;
}
}
if (gameOn) move(parseInt(trigger.id));
}
的页面总是去直接move()
,即使它是一个怪物点,这里是console.log()
结果:
1 2,8,13,15,22 adventure.js (line 79)
2 2,8,13,15,22 adventure.js (line 79)
7 2,8,13,15,22 adventure.js (line 79)
8 2,8,13,15,22 adventure.js (line 79)
13 2,8,13,15,22 adventure.js (line 79)
18 2,8,13,15,22 adventure.js (line 79)
23 2,8,13,15,22 adventure.js (line 79)
22 2,8,13,15,22 adventure.js (line 79)
21 2,8,13,15,22 adventure.js (line 79)
20 2,8,13,15,22 adventure.js (line 79)
15 2,8,13,15,22 adventure.js (line 79)
(link here if above code isnt enough)和IM难倒帮助,请。(当然,否则为什么我在这里)
哦哇,我知道只是间隔,大声笑我以前,(如你可以看到我使用parseInt在下一行)谢谢。 –
请确保_always_传递10作为'parseInt(trigger.id,10)' – arb
是的第二个参数是什么呢?我真的没有得到整个“基数”的东西。 –