2
这是在opengl中的简单矩形图形代码..我想用某种颜色填充矩形,并且想要应用非零缠绕规则来告诉用户矩形是否填充到内部或外面...我怎么能做到这一点?在opengl中填充矩形并应用非零缠绕规则
#include <cstdlib>
#include <iostream>
#include<GL/glut.h>
using namespace std;
#include <GL/glut.h>
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (0.25, 0.25, 0.0);
glVertex3f (0.75, 0.25, 0.0);
glVertex3f (0.75, 0.75, 0.0);
glVertex3f (0.25, 0.75, 0.0);
glEnd();
glFlush();
}
void init (void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (250, 250);
glutInitWindowPosition (100, 100);
glutCreateWindow ("hello");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
不推荐使用glBegin()和glEnd()对,不再使用旧功能。只是在说' :) – ScarletAmaranth