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昨天有人在帮我解决我遇到的问题。我在测试之前接受了答案,并且遇到了问题。Actionscript - 函数不是有效的类型
我在做什么是我有一架飞机MC和一箱MC。飞机沿y轴飞行,我试图让箱子mc随机沿着飞机的路径随机掉落。这架飞机在y轴的每一个点上不断下降箱子。
我使用移动板/放箱子的代码是:
function makePlane():void
{
var chance:Number = Math.floor(Math.random() * 60);
if (chance <= 1)
{
trace(chance);
var tempPlane:MovieClip;
//Make sure a Library item linkage is set to Plane...
tempPlane = new Airplane();
tempPlane.planeSpeed = 10;
tempPlane.x = Math.round(Math.random() * 1000);
tempPlane.y = Math.round(Math.random() * -1000);
addChild(tempPlane);
trace("Made Plane!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
planes.push(tempPlane);
}
}
function movePlane():void
{
var tempX:Number;
var tempCrate:MovieClip;
var tempPlane:MovieClip;
for (var j:int =planes.length-1; j>=0; j--)
{
tempPlane = planes[j];
tempPlane.y += tempPlane.planeSpeed;
tempCrate = new Crate();
tempCrate.y = tempPlane.y;
tempCrate.x = tempPlane.x;
addChild(tempCrate);
crates.push(tempCrate);
}
}
代码有人给我砸1个箱子代替众多的箱子是:
function addRandomCreation():void{
var animationTime:Number = 5000; //The time the planes will be animating in ms
for(var i:int = 0; i < planes.length; i++){
var planeTimer:Timer = new Timer(Math.round(animationTime * Math.random()));
planeTimer.addEventListener(TimerEvent.TIMER, timerComplete(i));
planeTimer.start();
}
}
function timerComplete(planeID:int):function{
return function(event:TimerEvent):void{
event.target.stop();
event.target.removeEventListener(event.type, arguments.callee);
var tempCrate:MovieClip = new Crate();
tempY = Math.round(Math.random() * planes[planeID].y);
tempCrate.y = tempY;
tempCrate.x = planes[planeID].x;
addChild(tempCrate);
}
}
当我尝试使用此代码时,出现错误“功能不是类型”。我从来没有见过函数用作返回类型。谁能帮我?
啊很多谢谢肖恩:) – RapsFan1981 2011-05-04 21:39:28