1
我试图通过触摸屏幕拖动屏幕周围的SKSpirteNode。但我想能够做一个不断移动的精灵,目前我的代码只会将精灵移动到我的触摸位置,但如果我保持并移动精灵不会跟随。此外,我不想“触摸”SKSpriteNode来激活移动,我想要触摸屏幕上的任何位置并从SKSpriteNode获得移动响应。SKSpriteNode通过触摸拖动运动
这里是我当前的代码:
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
// SpriteNode I want to drag around
basket = SKSpriteNode(texture: basketTexture)
self.addChild(basket)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
var nodeTouched = SKNode()
var currentNodeTouched = SKNode()
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
nodeTouched = self.nodeAtPoint(location)
basket.position = location
}
感谢您的任何帮助表示赞赏。