我试图构建一个包含倒计时计时器的Android应用程序,并且应该在每个间隔中显示三个图像以显示一段时间 - 屏蔽图像为200 ms,刺激图像为20 ms和另一个200毫秒的掩模图像。Android:强制UI刷新立即
该应用程序与两个线程一起工作 - 主UI线程和时间管理线程。
问题是,UI线程不会自行刷新,因为它睡在两者之间,因此不显示任何图像。
我已经搜索了很多小时已经找到一种方法,迫使UI线程立即刷新自己,但直到现在我不成功。 方法invalidate()或postinvalidate()例如不要做任何有用的事情。
如果有人对此问题有任何提示或解决方案,那将会很棒。
感谢您的帮助。
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
Button button;
ImageView imageView;
TextView textViewCounter;
boolean buttonWasPressed = false;
double startTime;
double currentTime;
double timer;
final int INTERVALS = 2;
final double SECONDS_TO_NANOSECONDS_COEFFICIENT = 1000000000.0;
// length of the interval in seconds
final double INTERVAL_LENGTH = 10 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
int intervalCounter = 0;
// masking time in milliseconds (200)
final double MASKING_TIME = 0.2 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
// stimulus time in milliseconds (20)
final double STIMULUS_TIME = 0.02 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
boolean stimuliShouldBeDisplayed = false;
boolean stimuliIsDisplayed = false;
boolean imageViewShouldBeCleared = false;
Handler handler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.activity_main);
button = (Button) this.findViewById(R.id.button);
if (button != null) {
button.setOnClickListener(this);
}
imageView = (ImageView) this.findViewById(R.id.imageView);
textViewCounter = (TextView) this.findViewById(R.id.textViewCounter);
// messages are sent to the thread where the Handler was created
handler = new Handler() {
@Override
public void handleMessage(Message msg) {
// not sure if you must always clear the message queue
this.removeMessages(0);
double tempStartTime = System.nanoTime();
// milliseconds are okay
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
if (stimuliShouldBeDisplayed && !stimuliIsDisplayed) {
stimuliIsDisplayed = true;
// show mask
imageView.setImageResource(R.mipmap.mask);
try {
Thread.sleep((long) (MASKING_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace(
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
// show stimulus
imageView.setImageResource(R.mipmap.stimulus);
try {
Thread.sleep((long) (STIMULUS_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace();
}
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
// show mask
imageView.setImageResource(R.mipmap.mask);
try {
Thread.sleep((long) (MASKING_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace();
}
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
}
// clear the imageView
if (imageViewShouldBeCleared) {
imageView.setImageResource(0);
imageViewShouldBeCleared = false;
stimuliIsDisplayed = false;
stimuliShouldBeDisplayed = false;
}
}
};
}
@Override
public void onClick(View v) {
if (v == button && !buttonWasPressed) {
buttonWasPressed = true;
// let's start our timer
startTime = System.nanoTime();
Runnable runnableTimeManagement = new Runnable() {
@Override
public void run() {
while (currentTime - startTime <= INTERVAL_LENGTH && intervalCounter < INTERVALS) {
currentTime = System.nanoTime();
timer = currentTime - startTime;
// next interval
if (timer > INTERVAL_LENGTH) {
intervalCounter++;
startTime = currentTime;
imageViewShouldBeCleared = true;
}
// 1 seconds extra for the communication time between TimeManagement Thread and GUI Thread
if (timer + SECONDS_TO_NANOSECONDS_COEFFICIENT >= INTERVAL_LENGTH - 2 * MASKING_TIME - STIMULUS_TIME) {
stimuliShouldBeDisplayed = true;
}
// we must always create a new empty message
Message message = Message.obtain();
// we send message to the main UI thread
handler.sendMessage(message);
try {
Thread.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
// time is over
buttonWasPressed = false;
intervalCounter = 0;
}
};
new Thread(runnableTimeManagement).start();
}
}
}
有人知道一种方法来以另一种方式精确控制图像的显示时间吗?最好的解决方案是只显示一帧的刺激图像。但我不知道如何获得帧速率。
有没有可能强制UI线程立即刷新自己?
鉴于大多数手机具有固定的刷新率 - 不确定如何实现20ms的刺激图像。请参阅:http://stackoverflow.com/questions/3966468/controlling-display-refresh-rate-on-android-device –
据我所知,大多数手机刷新率为60赫兹,这将是1/60s = 16.7ms。 – MBot
是的,所以您的图像显示为固定刷新率的一些倍数:16.7 ms或33.4 ms。如果这在可接受的范围内 - 那么确定它应该可以在Canvas或OpenGL ES中实现。 –