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我想在我的游戏中实现C#作为脚本语言。运行时编译C#
我的问题是,如果我想使用在游戏核心(exe)中定义的类,我的脚本将无法编译。
脚本是这样的:
using System;
using ConsoleApplication1;
class Script
{
private static void Call()
{
Console.WriteLine("called");
}
public static void Init()
{
Console.WriteLine("Script");
Call();
GameObject myO; // THIS IS WHAT I WANT TO GET WORKED,
//IF THIS IS COMMENTED OUT, IT COMPILES FINE, GAMEOBJECT
// IS DEFINED IN THE "ConsoleApplication1" NAMESPACE.
}
}
该脚本的MDX样品中编译,如:
static void Main(string[] args)
{
CodeDomProvider provider = new CSharpCodeProvider();
CompilerParameters cp = new CompilerParameters();
//cp.CompilerOptions = "/target:library";
cp.GenerateExecutable = false;
cp.GenerateInMemory = true;
cp.IncludeDebugInformation = false;
cp.ReferencedAssemblies.Add("ConsoleApplication2.exe");
cp.ReferencedAssemblies.Add("System.dll");
CompilerResults cr = provider.CompileAssemblyFromFile(cp, "script.cs");
if (!cr.Errors.HasErrors)
{
Console.WriteLine("Success");
cr.CompiledAssembly.GetType("Script").GetMethod("Init").Invoke(null, null);
}
Console.ReadLine();
}
有什么办法来调用功能或创建的“ConsoleApplication1”定义的对象命名空间通过脚本?
我是否错过了你遇到什么编译时错误的部分? – Tipx 2011-05-13 17:47:50
哦,我很笨...检查编译器错误[0],现在它的工作原理,谢谢 – Blaxx 2011-05-13 18:00:57
'ConsoleApplication2.exe'中定义了'ConsoleApplication1.GameObject'吗? – 2011-05-13 18:01:07