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让我直接跳到这里是我的服务器类:应用程序试图通过一个套接字发送对象时冻结
public class DTServer {
ServerSocket serverSocket;
ServerSocketHints serverSocketHints;
Socket socket;
InputStream inputStream;
OutputStream outputStream;
ObjectInputStream objectInputStream;
ObjectOutputStream objectOutputStream;
public DTServer(int port) {
serverSocketHints = new ServerSocketHints();
serverSocketHints.acceptTimeout = 0;
serverSocket = Gdx.net.newServerSocket(
Net.Protocol.TCP, port, serverSocketHints);
socket = serverSocket.accept(null);
}
public Serialized receiveSerialized() {
inputStream = socket.getInputStream();
try {
objectInputStream = new ObjectInputStream(inputStream);
} catch (IOException e) {
e.printStackTrace();
}
outputStream = socket.getOutputStream();
try {
objectOutputStream = new ObjectOutputStream(outputStream);
} catch (IOException e) {
e.printStackTrace();
}
Serialized serialized = new Serialized();
try {
serialized = (Serialized) objectInputStream.readObject();
} catch (Exception e) {
e.printStackTrace();
}
return serialized;
}
}
和客户端类:
public class DTClient {
Socket socket;
SocketHints socketHints;
InputStream inputStream;
OutputStream outputStream;
ObjectInputStream objectInputStream;
ObjectOutputStream objectOutputStream;
public DTClient(String address, int port) {
socketHints = new SocketHints();
socketHints.connectTimeout = 3000;
socketHints.keepAlive = true;
// socketHints.trafficClass = 0x04; //IPTOS_RELIABILITY
socket = Gdx.net.newClientSocket(
Net.Protocol.TCP, address, port, socketHints);
}
public void sendSerialized(Serialized serialized) {
inputStream = socket.getInputStream();
try {
objectInputStream = new ObjectInputStream(inputStream);
} catch (IOException e) {
e.printStackTrace();
}
outputStream = socket.getOutputStream();
try {
objectOutputStream = new ObjectOutputStream(outputStream);
} catch (IOException e) {
e.printStackTrace();
}
try {
objectOutputStream.writeObject(serialized);
} catch (IOException e) {
e.printStackTrace();
}
}
}
我创建服务器对象像这样的:
public void startServer() {
new Thread(new Runnable() {
@Override
public void run() {
dtServer = new DTServer(32658);
System.out.println("Server started and listening at port: 32658.");
}
}).start();
}
,然后连接到它与程序的其他实例:
public void connect() {
new Thread(new Runnable() {
@Override
public void run() {
dtClient = new DTClient("127.0.0.1", 32658);
System.out.println("Connected to server at 127.0.0.1:32658");
}
}).start();
}
而且一切工作,直到膨胀我尝试收到我送的对象:
game.dtClient.sendSerialized(new Serialized(game.gameScreen.localPlayer));
//client side
Serialized s = (Serialized)game.dtServer.receiveSerialized();
//server side
调用receiveSerialized方法导致两个应用实例冻结。