我正试图实现以下“网格”布局。为什么java.awt.Graphics.drawLine异常缓慢?
该类延伸java.awt.Canvas中,并在paint
函数绘制这些形状(或行)。为什么画布?检查here,尝试做初步类似的事情。
更新MCVE代码用于获取上述“布局”:
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
@SuppressWarnings("serial")
public class SO_MCVE extends JPanel {
private DrawingCanvas _drawingCanvas = null;
private JButton repaintBtn;
public SO_MCVE() {
super(new BorderLayout());
_drawingCanvas = new DrawingCanvas();
_drawingCanvas.setSize(new Dimension(600, 600));
JLabel repaintLabel = new JLabel(
"<html><div style=\"text-align: center;\">" +
"REPAINT</html>");
repaintLabel.setHorizontalAlignment(
SwingConstants.CENTER);
repaintBtn = new JButton();
repaintBtn.add(repaintLabel);
repaintBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
_drawingCanvas.triggerRepaint();
}
});
add(_drawingCanvas, BorderLayout.CENTER);
add(repaintBtn, BorderLayout.PAGE_END);
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("StackOverflow MCVE for drawLine");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new SO_MCVE());
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}
@SuppressWarnings("serial")
class DrawingCanvas extends Canvas {
public static final Color lightGreen = new Color(0, 255, 0, 180);
public static final BasicStroke STROKE1PX = new BasicStroke(1.0f);
public static final BasicStroke STROKE3PX = new BasicStroke(3.0f);
private static final int LEFT = 50;
private static final int RIGHT = 550;
private static final int TOP = 50;
private static final int BOTTOM = 550;
private static final double WIDTH = 500.00d;
private static final double HEIGHT = 500.00d;
public DrawingCanvas() {
setBackground(Color.BLACK);
}
public void paint(Graphics g) {
update(g);
}
public void triggerRepaint() {
repaint();
}
public void update(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Dimension dim = getSize();
int w = (int) dim.getWidth();
int h = (int) dim.getHeight();
// Clears the rectangle that was previously drawn
g2.setPaint(Color.BLACK);
g2.fillRect(0, 0, w, h);
drawLines(g2, w, h);
}
/** Draw the lines marking the x-y limits **/
private void drawLines(Graphics2D g2, int w, int h) {
long start = System.nanoTime();
System.out.println("Start of drawLines(): " + start);
// Thick lines
g2.setPaint(Color.GREEN);
g2.setStroke(STROKE3PX);
g2.drawLine(LEFT, 0, LEFT, h);
g2.drawLine(RIGHT, 0, RIGHT, h);
g2.drawLine(0, TOP, w, TOP);
g2.drawLine(0, BOTTOM, w, BOTTOM);
System.out.println("Done drawing thick lines!");
long end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
start = end;
// Thin vertical lines
g2.setPaint(lightGreen);
g2.setStroke(STROKE1PX);
int wInc = ((int) WIDTH)/50;
for(int i = LEFT; i <= RIGHT; i += wInc) {
g2.drawLine(i, TOP, i, BOTTOM);
}
System.out.println("Done drawing vertical lines!");
end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
start = end;
// Thin horizontal lines
g2.setPaint(lightGreen);
g2.setStroke(STROKE1PX);
int hInc = ((int) HEIGHT)/50;
for(int i = TOP; i <= BOTTOM; i += hInc) {
g2.drawLine(LEFT, i, RIGHT, i);
}
System.out.println("Done drawing horizontal lines!");
end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
System.out.println();
}
}
与上面的代码中示出的问题是,它是一段时间服用(大约3秒),以使这些线,每当我请致电repaint()
。
按下“重新绘制”按钮在MCVE中触发重绘。
直线将拿得出一个一个慢慢的,如下面的图所示:
所以,问题是:
有什么理由drawLine
是如此之慢?我试图在类似的for循环中使用g2.draw(某些Ellipse2D.Double ..)绘制同样多的(如果不是更多)椭圆,并且没有问题。
注意:使用jre1.7.0_25,视窗7时,Eclipse
使用System.nanoTime() 简单基准:
Done drawing thick lines!
Time taken (ns): 8858966, Time taken(ms): 8
Done drawing vertical lines!
Time taken (ns): 3649188968, Time taken(ms): 3649
Done drawing horizontal lines!
Time taken (ns): 106730282, Time taken(ms): 106
注:绘制 '细的垂直线' 是永远拿走!
UPDATE:
注意:使用jre1.8.0_11,Windows 7中,Eclipse的
简单标杆使用System.nanoTime():
Done drawing thick lines!
Time taken (ns): 110027, Time taken(ms): 0
Done drawing vertical lines!
Time taken (ns): 185567, Time taken(ms): 0
Done drawing horizontal lines!
Time taken (ns): 195419, Time taken(ms): 0
注意:使用jre1。 8.0_45,Windows 7,Eclipse
使用System.nanoTime()进行简单基准测试:
Done drawing thick lines!
Time taken (ns): 6716121, Time taken(ms): 6
Done drawing vertical lines!
Time taken (ns): 2427676380, Time taken(ms): 2427
Done drawing horizontal lines!
Time taken (ns): 83030042, Time taken(ms): 83
显然,jre1.8.0_11作品真的很好?
如何运行W上的不同版本的JRE(不知道我在做正确!):
谢谢!:)
您好,感谢您抽出宝贵时间来回答我的问题!我会尽快尝试。 :) – Gosu
谢谢,解决方案很好。我对**仍然很好奇**但是为什么“绘制垂直线条”需要更长时间**但是您的答案确实解决了我的问题,所以我已经接受了它。谢谢! :) – Gosu
可能是我们的机器上的java2d版本中的一个错误...(我在Windows 8上使用了JDK1.7.0_60)。当我使用JVisualVM CPU分析器时,我发现只绘制垂直线,有25050次调用sun.java2d.loops.Blit $ GeneralMaskBlit.Blit(...),占用几乎所有的绘图时间。 Google搜索找不到关于此特定问题的任何信息。 –