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我已经构建了一个Flash
- 文件使用Unity3D
。 Flash文件偶尔无法加载到网页上。这种行为在网络浏览器和操作系统之间一直是零星的。例如,我只在Mac
上看到使用Google Chrome
的这种行为。其他报告声称此活动发生在Windows
的不同浏览器中。我想知道这是否是一个内部错误。Flash无法加载:
在视图区域的左上角,我收到一个Fatal error: "null" in a red background
。从Flash Player内容调试
反馈显示了这一切:
Fatal Error : ArgumentError: Error #3672: Buffer creation failed. Internal error.
at flash.display3D::Context3D/createVertexBuffer()
at com.unity::UnityNative$/Ext_Stage3D_Create_VertexBuffer()
at com.unity::UnityNative$/_ZN14GfxMolehillVBO16UpdateVertexDataERK16VertexBufferData()
at com.unity::UnityNative$/_ZN4Mesh15CreateSharedVBOEm()
at com.unity::UnityNative$/_ZN4Mesh12GetSharedVBOEm()
at com.unity::UnityNative$/_ZN8DrawUtil11DrawMeshRawERKN9ShaderLab14ChannelAssignsER4Meshi()
at com.unity::UnityNative$/_ZThn28_N12MeshRenderer6RenderEiRKN9ShaderLab14ChannelAssignsE()
at com.unity::UnityNative$/_ZN13BatchRenderer5FlushEv()
at com.unity::UnityNative$/_Z25DoForwardShaderRenderLoopR23ForwardShaderRenderLoopR17RenderLoopContextR13dynamic_arrayI16RenderObjectDataLj4EL18MemLabelIdentifier52EEbbP13RenderTextureb()
at com.unity::UnityNative$/_Z12DoRenderLoopR10RenderLoop13RenderingPathRSt6vectorI11VisibleNodeSaIS3_EEbP6ShaderRKSs()
at com.unity::UnityNative$/_ZN6Camera6RenderEiP6ShaderRKSs()
at com.unity::UnityNative$/_ZN13RenderManager13RenderCamerasEv()
at com.unity::UnityNative$/NativeExt_PlayerLoop()
at com.unity::UnityContentInternal/playerLoop()
at com.unity::UnityContent/onEnterFrame()
负载稍后提供这种反馈:
Fatal Error : Error: Error #1000: The system is out of memory.
at flash.utils::ByteArray/set length()
at com.unity::UnityNative$/sbrk()
at com.unity::UnityNative$/malloc()
at com.unity::UnityNative$/_ZN21UnityDefaultAllocatorI17LowLevelAllocatorE8AllocateEji()
at com.unity::UnityNative$/_ZN13MemoryManager8AllocateEji10MemLabelIdiPKci()
at com.unity::UnityNative$/_Z15malloc_internalji10MemLabelIdiPKci()
at com.unity::UnityNative$/_ZN9Texture2D8TransferI18StreamedBinaryReadILb0EEEEvRT_()
at com.unity::UnityNative$/_ZN9Texture2D23VirtualRedirectTransferER18StreamedBinaryReadILb0EE()
at com.unity::UnityNative$/_ZN14SerializedFile10ReadObjectEli18ObjectCreationModebPP8TypeTreePbPP6Object()
at com.unity::UnityNative$/_ZN17PersistentManager26LoadFileCompletelyThreadedERKSsPlS2_ibP12LoadProgress()
at com.unity::UnityNative$/_ZN21PreloadLevelOperation7PerformEv()
at com.unity::UnityNative$/_ZN14PreloadManager26UpdatePreloadingSingleStepEb()
at com.unity::UnityNative$/NativeExt_LoadFirstLevel()
at com.unity::UnityContentInternal/loadFirstLevel()
at com.unity::UnityContent/onFrameInitStep()
如果您发现这是真正的原因,您可能希望接受自己的答案作为正确答案,以帮助未来的访问者解决类似问题。 – budwiser
感谢Budwiser负责人。我对这个解决方案有80%的正面评价。我知道“哪里”的一部分。如果有意义的话,我还没有能够完全确定“什么”,“如何”和“为什么”部分。 –