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我有一个带有资源的android库项目并在此处导入了Unity项目中的库项目Unity项目中的错误:找不到与给定名称匹配的资源(在'icon'处,值为'@ drawable/ic_launcher')
(F:\团结\ demoproject \测试\测试\资产\插件\ Android设备)
当我试图建立我在Unity项目,然后我收到以下错误: -
Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
F:\AndroidStudio\AndroidStudioSDK\sdk\build-tools\22.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "F:/AndroidStudio/AndroidStudioSDK/sdk/platforms/android-22\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/ic_launcher').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/AppTheme').
]
stdout[
Configurations:
(default)
xhdpi-v4
Files:
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src:() res\drawable\app_icon.png
values\strings.xml
Src:() res\values\strings.xml
AndroidManifest.xml
Src:() AndroidManifest.xml
Resource Dirs:
Type drawable
drawable\app_banner.png
Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src:() res\drawable\app_icon.png
Type values
values\strings.xml
Src:() res\values\strings.xml
Including resources from package: F:\AndroidStudio\AndroidStudioSDK\sdk\platforms\android-22\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable\app_icon.png
(processed image res\drawable\app_icon.png: 94% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from drawable\app_icon.png #generated)
]
的manifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.testinglib"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="21" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".MainActivity"
android:label="@string/app_name" >
</activity>
</application>
</manifest>
脚本文件在LDPI,MDPI,xhdpi团结
using UnityEngine;
using System.Collections;
public class Freeb : MonoBehaviour {
// Use this for initialization
void Start() {
}
public void OnGUI(){
if (GUI.Button (new Rect (50, 50, 100, 100), "Open")) {
//AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject> ("currentActivity");
currentActivity.Call ("createMethod", currentActivity);
}
}
}
我试过了,但仍然有同样的问题。请帮助我们更多! – user1986760