2009-12-08 152 views
0

我在努力获得PropertyPath的工作 - 我试图通过StoryBoard影响窗口资源中的转换 - 也在窗口中资源...WPF PropertyPath问题 - 无法解析属性路径中的所有属性引用

继承人我使用的属性路径...

(Viewport2DVisual3D.Transform).(Transform3DGroup)[0].(RotateTransform3D).(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle) 

编辑:感谢Anurags建议,我已经有了一个远一点...... (Viewport2DVisual3D.Transform)( Transform3DGroup.Children)[0]。(RotateTransform3D.Rotation)。(AxisAngleRotation3D.Angle)

但现在它错误“旋转属性不指向一个DependencyProperty”

任何人都可以请让我回到正轨?

继承人的代码完全...

<Window 
x:Class="WpfApplication1.Window1" 
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
Height="300" Width="300"> 
    <Window.Resources> 

     <Transform3DGroup x:Key="WorldTranslation"> 
      <RotateTransform3D> 
       <RotateTransform3D.Rotation> 
        <AxisAngleRotation3D Axis="0,1,0" Angle="0" /> 
       </RotateTransform3D.Rotation> 
      </RotateTransform3D> 
     </Transform3DGroup> 

      <Storyboard x:Key="MyStoryboard"> 
     <DoubleAnimation 
     Storyboard.Target="{Binding TemplatedParent}"  
     Storyboard.TargetProperty="(Viewport2DVisual3D.Transform).(Transform3DGroup.Children)[0].(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)" 
     From="0.0" To="360" Duration="0:0:1" /> 
    </Storyboard> 

     <MeshGeometry3D 
      x:Key="squareMeshFrontLeft" 
      Positions="-1,-1,1 1,-1,1 1,1,1 -1,1,1" 
      TriangleIndices="0 1 2 0 2 3" 
      TextureCoordinates="0,1 1,1 1,0 0,0" /> 

     <DiffuseMaterial x:Key="visualHostMaterial" Brush="White" Viewport2DVisual3D.IsVisualHostMaterial="True" /> 
    </Window.Resources> 

    <Viewport3D> 
     <Viewport3D.Camera> 
      <PerspectiveCamera Position="0,0,10" LookDirection="0,0,-1" /> 
     </Viewport3D.Camera> 
     <Viewport2DVisual3D Material="{StaticResource visualHostMaterial}" Geometry="{StaticResource squareMeshFrontLeft}" > 
      <Viewport2DVisual3D.Transform> 
       <StaticResource ResourceKey="WorldTranslation" /> 
      </Viewport2DVisual3D.Transform> 
      <StackPanel Background="Blue" Width="80" Height="80"> 
       <Button Height="30" Margin="20"> 
        <Button.Content>Blah</Button.Content> 
        <Button.Triggers> 
         <EventTrigger RoutedEvent="Button.Click"> 
          <EventTrigger.Actions> 
           <BeginStoryboard Storyboard="{StaticResource MyStoryboard}" > 
           </BeginStoryboard> 
          </EventTrigger.Actions> 
         </EventTrigger> 
        </Button.Triggers> 
       </Button> 
      </StackPanel> 
     </Viewport2DVisual3D> 
       <ModelVisual3D> 
      <ModelVisual3D.Content> 
       <AmbientLight Color="White" /> 
      </ModelVisual3D.Content> 
     </ModelVisual3D> 
    </Viewport3D> 
</Window> 

回答

1

首先不是DoubleAnimation是所有的,使用3D关键帧动画。

和纠正使用(Transform3DGroup.Children),而不是

检查这也是你StoryBoard.TargetProperty的语法: http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/78170274-a585-4cd6-85ed-edfd655d34ab

+0

您好,感谢您的帮助,我会肯定看看使用关键帧,而不是我的双动画 - 但关于属性路径 - 我试着添加.Children,正如你所建议的,我也删除了第一个RotateTransform3D,因为我意识到它不需要...继承人我现在得到的... (Viewport2DVisual3D.Transform)。(Transform3DGroup.Children)[0]。(RotateTransform3D.Rotation)。(AxisAngleRotation3D.Angle) 但是现在它带有'Rotation'属性的错误不会指向依赖对象。你有什么想法吗? – 2009-12-09 13:46:07

+0

同样的错误我在使用Double Animation时也得到了相同的错误,这就是为什么我说要使用3D KeyFrame Animation而不是DoubleAnimation。没有时间用3D KeyFrame Animation检查它,你试试吧! – viky 2009-12-09 13:59:31