2013-12-20 23 views
0

当我在横向模式下在iPad上启动我的通用应用程序时,应用程序无法识别离主屏幕按钮最近的屏幕侧的点击或手势。我已经在stackoverflow的每一个类似的问题,试图达到这个底部,但我不能得到它的工作。iPad应用程序在横向模式下启动时不能识别的点击和手势

看来,视图层次结构中的一个视图是纵向而不是横向的,但我找不到任何大小不正确的视图。另外,请注意,在纵向模式下启动并正确旋转时,该应用可以正常工作,并可识别旋转后的所有水龙头。但是当在横向上发射时,屏幕的一侧总是存在一个“盲区”,无法识别抽头。

视图层次是这样的:

UIWindow (frame: 0, 0, 1024, 768) 
UINavigationController 
    UIViewController 
    UIView (frame: 0, 0, 1024, 768) 
     GLView (frame: 0, 0, 1024, 768) 

我检查了框架和范围的意见,将clipsToBounds = YES和改变他们的背景颜色,看看他们没有被正确地奠定了,但他们是全部按照预期占据整个屏幕(1024x768)。

我已经子类UIWindow并重写sendEvent:方法,并且当我点击屏幕左侧的死区时,它不会被调用。这是否表明问题可能出在哪里?

这里是我的应用程序代理在其中创建窗口:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 
{ 

    // Create the main window 
    CGRect windowFrame = [[UIScreen mainScreen] bounds]; 
    if (application.statusBarOrientation == UIInterfaceOrientationLandscapeLeft || application.statusBarOrientation == UIInterfaceOrientationLandscapeRight) { 
     windowFrame = CGRectMake(0, 0, windowFrame.size.height, windowFrame.size.width); 
    } 
    window_ = [[MyUIWindow alloc] initWithFrame:windowFrame]; 

    navController_ = [[BFNavigationController alloc] init]; 
    navController_.navigationBarHidden = YES; 

    // for rotation and other messages 
    [[CCDirector sharedDirector] setDelegate:navController_]; 

    // set the Navigation Controller as the root view controller 
    [window_ setRootViewController:navController_]; 

    bfViewController_ = [[BFViewController alloc] init]; 
    [navController_ pushViewController:bfViewController_ animated:NO]; 

    // make main window visible 
    [window_ makeKeyAndVisible]; 

    return YES; 
} 

这是UIViewController的viewDidLoad方法,其中的UIView配置:

- (void)viewDidLoad 
{ 
    [super viewDidLoad]; 

    UIWindow *mainWindow = (UIWindow*)[UIApplication sharedApplication].windows.firstObject; 
    self.view.frame = mainWindow.bounds; 

    self.view.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; 
    self.view.autoresizesSubviews = YES; 
    self.view.clipsToBounds = YES; 

    [self initCocos2D]; 

} 

而这里的GLView创建其中:

- (void)initCocos2D { 

    UIWindow *window = [[[UIApplication sharedApplication] windows] firstObject]; 
    CCDirector *director = (CCDirectorIOS*) [CCDirector sharedDirector]; 

    CCGLView *glView = [CCGLView viewWithFrame:[window bounds] 
            pixelFormat:kEAGLColorFormatRGB565 
            depthFormat:0 
          preserveBackbuffer:NO 
            sharegroup:nil 
           multiSampling:NO 
           numberOfSamples:0]; 

    glView.clipsToBounds = YES; 
    [glView setMultipleTouchEnabled:YES]; 

    director.wantsFullScreenLayout = YES; 

    // set FPS at 60 
    [director setAnimationInterval:1.0/60]; 

    // attach the openglView to the director 
    [director setView:glView]; 

    // 2D projection 
    [director setProjection:kCCDirectorProjection2D]; 

    // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices 
    if(! [director enableRetinaDisplay:YES]) 
     CCLOG(@"Retina Display Not supported"); 

    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images 
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 
    // You can change this setting at any time. 
    [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; 

    // Assume that PVR images have premultiplied alpha 
    [CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; 

    [self.view insertSubview:glView atIndex:0]; 

    [[CCDirector sharedDirector] startAnimation]; 
} 

手势识别器被添加到glView中并由cocos2D游戏层:

UIPanGestureRecognizer *panGestureRecognizer = [[[UIPanGestureRecognizer alloc] initWithTarget:layer action:@selector(handlePan:)] autorelease]; 
    [[CCDirector sharedDirector].view addGestureRecognizer:panGestureRecognizer]; 

    UITapGestureRecognizer *tapGestureRecognizer = [[[UITapGestureRecognizer alloc] initWithTarget:layer action:@selector(handleTap:)] autorelease]; 
    [[CCDirector sharedDirector].view addGestureRecognizer:tapGestureRecognizer]; 

    UIPinchGestureRecognizer *pinchGestureRecognizer = [[[UIPinchGestureRecognizer alloc] initWithTarget:layer action:@selector(handlePinch:)] autorelease]; 
    [[CCDirector sharedDirector].view addGestureRecognizer:pinchGestureRecognizer]; 

这让我疯狂;任何帮助将非常感激。

+0

节目,你怎么加的姿态,以及如何处理触摸 –

+0

更多的细节吗? –

+0

添加代码以显示UIWindow和视图如何初始化。 – stackunderflow

回答

-1

我可以用下面的步骤来解决这个问题:

[UIScreen mainscreen].bounds作为它的框架,这将永远是肖像创建的UIWindow。我以前根据不正确的方向更改窗口边界。

使用当前状态栏方向来确定纵向/横向并相应地设置最低级别的UIView帧。 (即1024×768的景观和768x1024的肖像)

设置glView的框架,以其父的UIView的边界,而不是窗口的边界

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