我想左/约10度旋转UIImageView
正确的,但有一个平滑的动画,而不是一个急转弯,我看到使用:动画旋转的UIImageView
player.transform = CGAffineTransformMakeRotation(angle)
赞赏任何帮助,谢谢。
我想左/约10度旋转UIImageView
正确的,但有一个平滑的动画,而不是一个急转弯,我看到使用:动画旋转的UIImageView
player.transform = CGAffineTransformMakeRotation(angle)
赞赏任何帮助,谢谢。
我使用一些这样的代码,以实现类似的效果(虽然我通过旋转360度的话):
CABasicAnimation *rotate;
rotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotate.fromValue = [NSNumber numberWithFloat:0];
rotate.toValue = [NSNumber numberWithFloat:deg2rad(10)];
rotate.duration = 0.25;
rotate.repeatCount = 1;
[self.view.layer addAnimation:rotate forKey:@"10"];
我使用代码非常相似,此旋转的图像视图。
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25]; // Set how long your animation goes for
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
player.transform = CGAffineTransformMakeRotation(angle); // if angle is in radians
// if you want to use degrees instead of radians add the following above your @implementation
// #define degreesToRadians(x)(x * M_PI/180)
// and change the above code to: player.transform = CGAffineTransformMakeRotation(degreesToRadians(angle));
[UIView commitAnimations];
// The rotation code above will rotate your object to the angle and not rotate beyond that.
// If you want to rotate the object again but continue from the current angle, use this instead:
// player.transform = CGAffineTransformRotate(player.transform, degreesToRadians(angle));
+1,喜欢额外的评论。 – eladleb 2012-12-26 01:52:59
我有一些代码旋转360度:
- (void) runSpinAnimationOnView:(UIView*)view duration:(CGFloat)duration rotations:(CGFloat)rotations repeat:(float)repeat;
{
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: rotations * 2.0 /* full rotation*/ * rotations * duration ];
rotationAnimation.duration = duration;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = repeat;
[view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}
调用它:如果你想旋转
- (void)rotateImage:(UIImageView *)image duration:(NSTimeInterval)duration delay:(NSTimeInterval)delay
curve:(int)curve rotations:(CGFloat)rotations
{
[UIView animateWithDuration:duration
delay:delay
options:0
animations:^{
[UIView setAnimationCurve:curve];
image.transform = CGAffineTransformMakeRotation(rotations);
}
completion:^(BOOL finished){
[self rotateImage2:image duration:duration delay:delay curve:curve rotations:rotations];
;
}];
[UIView commitAnimations];
}
- (void)rotateImage2:(UIImageView *)image duration:(NSTimeInterval)duration delay:(NSTimeInterval)delay
curve:(int)curve rotations:(CGFloat)rotations
{
[UIView animateWithDuration:duration
delay:delay
options:0
animations:^{
[UIView setAnimationCurve:curve];
image.transform = CGAffineTransformMakeRotation(-rotations);
}
completion:^(BOOL finished){
[self rotateImage:image duration:duration delay:delay curve:curve rotations:rotations];
;
}];
[UIView commitAnimations];
}
:[self runSpinAnimationOnView:imgView duration:0.1 rotations:M_PI_4 repeat:10];
和动画旋转一定程度,再大约10度的左右视图 致电:[self rotateImage:imgView duration:0.7 delay:0.0 curve:UIViewAnimationCurveEaseIn rotations:(M_PI/18)];
类似,一些辈分
现代Swift
解决方案,使用NSTimer
和CGAffineTransformMakeRotation
:
class Rotation: UIViewController {
var timer = NSTimer()
var rotAngle: CGFloat = 0.0
@IBOutlet weak var rotationImage: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
activateTimer()
}
func activateTimer() {
//(1)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target:self, selector:#selector(Rotation.updateCounter), userInfo: nil, repeats: true)
}
func updateCounter() {
//(2)
var rotateLeft: Bool = true
if rotateLeft {
rotAngle -= 30.0
} else {
rotAngle += 30.0
}
//(3)
UIView.animateWithDuration(2.0, animations: {
self.rotationImage.transform = CGAffineTransformMakeRotation((self.rotAngle * CGFloat(M_PI))/180.0)
})
}
}
事情需要注意:
连接插座上的UIImageView
播放(1)定时器节奏,(2)动画节奏和(3)r选择角度以获得理想的结果。这组变量对我有用。
转换为斯威夫特3/4:
let animation = CABasicAnimation(keyPath: "transform.rotation")
animation.fromValue = 0
animation.toValue = Double.pi * 2.0
animation.duration = 2
animation.repeatCount = .infinity
animation.isRemovedOnCompletion = false
imageView.layer.add(animation, forKey: "spin")
我需要用一个弧度值旋转的角度? 第一次使用它,deg2rad没有声明,这是什么?还说CABasicAnimation没有声明。 – 2010-08-27 21:17:57
是的,你需要弧度值; deg2rad只是一个占位符,可将您的10度转换为弧度。 – jer 2010-08-27 21:35:32