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在使用glUniformMatrix4fv
之前,我应该使用mMVPMatrix
的内容填充float[]
的哪个顺序?从javax.vecmath.Matrix4f创建一个float []
我正在使用javax.vecmath
库。
初始化变量
Matrix4f mMVPMatrix = new Matrix4f();
Matrix4f mProjectionMatrix;
Matrix4f mViewMatrix;
设定值GLEventListener.init()
mProjectionMatrix = createPerspectiveProjection(60.0f, width/height, 0.1f, 100.0f); // method that returns an object of type `Matrix4f`
mViewMatrix = new Matrix4f();
mViewMatrix.setIdentity();
更新的GLEventListener.display()
mMVPMatrix = mProjectionMatrix;
mMVPMatrix.mul(mViewMatrix);
得到参考GLSL变量中汲取
mMVPMatrixHandle = gl2.glGetUniformLocation(shaderProgram, "uMVPMatrix");
gl2.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mMVPMatrix, 0);
uMVPMatrix
是glsl
可变..
#version 120
uniform mat4 uMVPMatrix;
attribute vec4 vPosition;
void main() {
gl_Position = uMVPMatrix * vPosition;
}