我想测试玩家的身体何时移动过屏幕上的某个点,并在游戏结束时调用gameOver节点。在哪里测试这种情况?
我试着把它放在触摸开始的方法,但随后每次用户触摸后,它会继续添加gameOver节点。
我也试过把它放在-(void)update:(CFTimeInterval)currentTime
方法中,但是它在每一帧都添加了一个gameOver节点。
这是当用户离开的举动,测试代码/穿过屏幕上的某个点:
//Check to see if moves are at 0.
if (movesRemaining < 0) {
movesRemaining = 0;
}
if (_fish.position.y < CGRectGetMidY(self.frame)-160) {
movesRemaining = 0;
}
if (movesRemaining == 0) {
[self runAction:[SKAction sequence:@[
[SKAction waitForDuration:0.5],
[SKAction runBlock:^{
[self outOfMoves];
}],
]]];
}
调用该:
-(void)outOfMoves {
SKShapeNode *gameOverNode = [SKShapeNode node];
[gameOverNode setPath:CGPathCreateWithRoundedRect(CGRectMake(-140, -125, 280, 250), 10, 10, nil)];
gameOverNode.strokeColor = gameOverNode.fillColor = [UIColor colorWithRed:192/255. green:47/255. blue:47/255. alpha:1.0];
gameOverNode.position = CGPointMake(CGRectGetMidX(self.frame), -150);
SKLabelNode *outOfMoves = [SKLabelNode labelNodeWithFontNamed:@"DIN Condensed"];
outOfMoves.position = CGPointMake(0,80);
outOfMoves.fontSize = 40;
outOfMoves.text = @"OUT OF MOVES";
SKLabelNode *reTry = [SKLabelNode labelNodeWithFontNamed:@"DIN Condensed"];
reTry.position = CGPointMake(0, 30);
reTry.fontSize = 40;
reTry.fontColor = [UIColor colorWithRed:255/255. green:156/255. blue:0/255. alpha:1.0];
reTry.name = @"reTry";
reTry.text = @"TRY AGAIN";
[gameOverNode addChild:outOfMoves];
[gameOverNode addChild:reTry];
[self addChild:gameOverNode];
[gameOverNode runAction:[SKAction moveToY:CGRectGetMidY(self.frame)+40 duration:0.5]];
}
哪里是最好的地方将检查屏幕上用户所处位置/何时处于0的条件置于sprite-kit代码中?
它准确地测试了它何时被帧更新,但增加了太多。
我也使用didMoveToView法内 “performSelector” 呼叫尝试,但没有工作,要么..
(代码:
-(void)didMoveToView:(SKView *)view {
[self performSelector:@selector(checkNow) withObject:nil afterDelay:1.0];
}
)
所以,我该怎么办这个?
感谢愚蠢的我,工作得很好。 :) –