2016-12-06 122 views
0

我想呈现一列股票作为按钮列表,并且我正在使用mapStateToProps并连接到我的反应组件到redux商店。下面是做渲染状态道具更改时React组件不更新

import React, {Component} from 'react'; 
import {connect} from 'react-redux'; 

class StockList extends Component { 
    super(props){ 
     constructor(props); 
     this.renderButton = this.renderButton.bind(this); 
    } 

    renderButton(stock){ 
     return(
      <button key={stock} type='button' className='btn btn-primary stock-btn'> 
       {stock} 
       <span className='glyphicon glyphicon-remove' aria-hidden='true' 
       onClick={() => this.props.onClick(stock)}></span> 
      </button> 
     ) 
    } 

    render() { 
     if(this.props.stocks){ 
      return (
       <div> 
        {this.props.stocks.map(stock => { 
         return this.renderButton(stock); 
        })} 
       </div> 
      ) 
     }else{ 
      return(
       <div>Loading...</div> 
      ) 
     } 
    } 
} 

StockList.propTypes = { 
    onClick: React.PropTypes.func.isRequired 
}; 

const mapStateToProps = (state) => { 
    console.log(state); 
    return { 
     stocks: state.get(['tickers']) 
    } 
} 

export default connect(mapStateToProps, null)(StockList); 

只是可以肯定,我的状态正在更新,而不是突变,我用终极版记录器中间件来检查状态正在发生变化的组件。下面是自从我使用不可变的JS控制台

action @ 22:43:44.408 SET_TICKERS 
core.js:111 prev state Map {size: 0, _root: undefined, __ownerID: undefined, __hash: undefined, __altered: false} 
core.js:115 action Object {type: "SET_TICKERS", state: Object}state: Objecttickers: Array[3]0: "AAPL"1: "TSLA"2: "GOOGL"length: 3__proto__: Array[0]__proto__: Objecttype: "SET_TICKERS"__proto__: Object__defineGetter__: __defineGetter__()__defineSetter__: __defineSetter__()__lookupGetter__: __lookupGetter__()__lookupSetter__: __lookupSetter__()constructor: Object()hasOwnProperty: hasOwnProperty()isPrototypeOf: isPrototypeOf()propertyIsEnumerable: propertyIsEnumerable()toLocaleString: toLocaleString()toString: toString()valueOf: valueOf()get __proto__: __proto__()set __proto__: __proto__() 
core.js:123 next state Map {size: 1, _root: ArrayMapNode, __ownerID: undefined, __hash: undefined, __altered: false} 

提出的快照,状态更新,我似乎无法找出为什么我的组件将不会更新以显示正确的道具。它不会从最初的未定义更改。

我发现我的问题,最近的线程,这是GitHub的链接 https://github.com/reactjs/redux/issues/585

我检查了在那里的解决方案,但没有运气。

+1

值得指出的是,在你的代码中有构造函数()和超()南辕北辙。 –

+0

@AlexYoung - 谢谢! –

回答

0

好的,这是一个简单的语法错误,但我会留在这里以防万一别人面临同样的问题。

需要改变的唯一事情是行

const mapStateToProps = (state) => { 
    console.log(state); 
    return { 
     stocks: state.get(['tickers']) //this line needs to change 
    } 
} 

const mapStateToProps = (state) => { 
    console.log(state); 
    return { 
     stocks: state.get('tickers') //remove the brackets denoting array 
    } 
} 
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