我已经构建了俄罗斯方块游戏。现在我已经使用JPanel来显示内容和块(使用paintComponents()方法)。重新绘制不能正常运行
的问题是每当我试图从另一个JFrame中它不画都称之为俄罗斯方块程序。
的代码为我的俄罗斯方块主菜单是:
import javax.swing.*;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import java.awt.*;
import java.awt.event.*;
import java.io.FileInputStream;
import java.io.InputStream;
@SuppressWarnings("serial")
public class Tetris_MainMenu extends JFrame implements ActionListener {
@SuppressWarnings("unused")
public static void main(String[] args) {
Tetris_MainMenu tmm = new Tetris_MainMenu();
playAudio("doak.wav");
}
JPanel logo = new JPanel();
JPanel buttonPanel = new JPanel(new GridLayout(4, 1));
JButton start = new JButton("START NEW GAME");
JButton help = new JButton("INSTRUCTIONS");
JButton about = new JButton("ABOUT THIS GAME");
JButton exit = new JButton("EXIT");
Tetris_MainMenu(){
setTitle("JAG's TETRIS");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocation(300, 100);
setSize(200, 400);
setEnabled(true);
setFocusable(true);
setVisible(true);
//adding a logo to the logo panel
//adding buttons to the buttonPanel
buttonPanel.add(start);
buttonPanel.add(help);
buttonPanel.add(about);
buttonPanel.add(exit);
//add panels to window
setLayout(new GridLayout(2, 1));
add(logo);
add(buttonPanel);
//make buttons listen to actions
start.addActionListener(this);
help.addActionListener(this);
about.addActionListener(this);
exit.addActionListener(this);
}
@SuppressWarnings("restriction")
public static void playAudio(String filename)
{
InputStream in = null;
AudioStream as = null;
try{
in = new FileInputStream(filename);
as = new AudioStream(in);
}
catch(Exception e){
System.out.println("Error!!!");
}
AudioPlayer.player.start(as);
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == start){
this.dispose();
MatrixBoard b = new MatrixBoard();
b.setRequestFocusEnabled(true);
}
else if(e.getSource() == help){
JOptionPane.showMessageDialog(null, "Controls:\n"
+ "LEFT and RIGHT ARROWS: For moving blocks left and right\n"
+ "DOWN ARROW: For dropping block immediately\n"
+ "SPACEBAR: For rotating block\n"
+ "e: To exit to main menu");
}
else if(e.getSource() == about){
JOptionPane.showMessageDialog(null, "Designed by: JAG."
+ "\nIf you want you can use it for your own purposes."
+ "\nBut give credit where it is due.");
}
else if(e.getSource() == exit){
int opt = JOptionPane.showConfirmDialog(null, "Are you sure?", "Confirm Exit", JOptionPane.YES_NO_OPTION);
if(opt == JOptionPane.YES_OPTION){
System.exit(0);
}
}
}
}
的俄罗斯方块游戏在新窗口中启动时的矩阵板的构造函数被调用。但是这些块在屏幕上不可见。 MatrixBoard的代码是:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
import sun.audio.*;
@SuppressWarnings("serial")
public class MatrixBoard extends JPanel implements ActionListener{
int boardHeight = 20;
int boardWidth = 10;
int score = 0;
int curX = 0, curY = 0;
int squareWidth;
int squareHeight;
Timer timer;
int sleepTime = 300;
Shape curPiece;
Shape.Tetromino[][] board;
boolean isFallingFinished = false;
boolean isStarted = false;
boolean isPaused = false;
JFrame f;
@SuppressWarnings("unused")
public static void main(String [] args){
MatrixBoard b = new MatrixBoard();
}
public void update(Graphics g) {
Graphics offgc;
Image offscreen = null;
Dimension d = getSize();
// create the offscreen buffer and associated Graphics
offscreen = createImage(d.width, d.height);
offgc = offscreen.getGraphics();
// clear the exposed area
offgc.setColor(getBackground());
offgc.fillRect(0, 0, d.width, d.height);
offgc.setColor(getForeground());
// do normal redraw
paint(offgc);
// transfer offscreen to window
g.drawImage(offscreen, 0, 0, this);
}
@SuppressWarnings("restriction")
public static void playAudio(String filename)
{
InputStream in = null;
AudioStream as = null;
try{
in = new FileInputStream(filename);
as = new AudioStream(in);
}
catch(Exception e){
System.out.println("Error!!!");
}
AudioPlayer.player.start(as);
}
MatrixBoard(){
f = new JFrame("JAG's TETRIS");
f.setVisible(true);
f.setSize(205, 400);
f.setFocusable(true);
f.setBackground(Color.GREEN);
f.add(this);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(200, 400);
setVisible(true);
setFocusable(true);
requestFocusInWindow();
setBackground(Color.BLACK);
timer = new Timer(400, this);
timer.setInitialDelay(10);
squareWidth = (getWidth())/ boardWidth;
squareHeight = (getHeight())/boardHeight;
curPiece = new Shape();
board = new Shape.Tetromino[boardWidth][boardHeight];
addKeyListener(new KeyHandler());
clearBoard();
timer.start();
JOptionPane.showMessageDialog(null, "Press Enter to Start!!!");
f.setEnabled(true);
f.setResizable(false);
//setEnabled(true);
start();
System.out.println("MatrixBoard() Success!");
}
public void clearBoard(){
for(int i = 0; i < boardWidth; ++i)
for(int j = 0; j < boardHeight; ++j)
board[i][j] = Shape.Tetromino.NoShape;
}
public void start()
{
if (isPaused)
return;
clearBoard();
timer.start();
timer = new Timer(400, this);
timer.setInitialDelay(100);
isStarted = true;
isFallingFinished = false;
score = 0;
repaint();
newPiece();
System.out.println("START SUCCESS!");
}
private void newPiece(){
if(!isStarted) return;
curPiece.generateShape();
curX = boardWidth/2;
curY = 1;
if(!tryMove(curPiece, curX, curY)){
curPiece.selectPiece(Shape.Tetromino.NoShape);
isStarted = false;
JOptionPane.showMessageDialog(null, "Game Over! Score : " + score);
isStarted = false;
int opt = JOptionPane.showConfirmDialog(null, "Try Again?", "Again?", JOptionPane.YES_NO_OPTION);
if(opt == JOptionPane.YES_OPTION){
start();
}
else if (opt == JOptionPane.NO_OPTION){
System.exit(0);
}
//dispose();
System.exit(0);
//new Tetris();
return;
}
dropDown();
System.out.println("NEW PIECE SUCCESS!");
}
private boolean tryMove(Shape newPiece, int newX, int newY){
for(int i = 0; i < 4; i++){
int x = newX + newPiece.coords[i][0];
int y = newY + newPiece.coords[i][1];
if(x < 0 || x >= boardWidth || y < 0 || y >= boardHeight){
System.out.println("FALSE1");
return false;
}
if(board[x][y] != Shape.Tetromino.NoShape){
System.out.println("FALSE2");
return false;
}
}
curPiece = newPiece;
curX = newX;
curY = newY;
System.out.println("curX = " + curX + " curY = " + curY);
System.out.println("TRY MOVE SUCCESS!");
return true;
}
private void dropDown(){
int newY = curY;
sleepTime = 300;
System.out.println("newY = " + newY);
while(newY < boardHeight){
if(!tryMove(curPiece, curX, newY+1)){ break;}
++newY;
System.out.println("calling f.update()");
repaint();
System.out.println("called f.update()");
try {
Thread.sleep(sleepTime);
} catch (Exception e) {
e.printStackTrace();
}
}
pieceDropped();
System.out.println("DROPDOWN SUCCESS!");
}
private void pieceDropped(){
for(int i = 0; i < 4; i++){
int x = curX + curPiece.coords[i][0];
int y = curY + curPiece.coords[i][1];
board[x][y] = curPiece.retShape();
System.out.println("PIECE: at X = " + x + " Y = " + y + "is " + curPiece.retShape().ordinal());
}
removeFullLines();
if(!isFallingFinished) newPiece();
System.out.println("PIECE DROPPED SUCCESS!");
}
public void paintComponent(Graphics g){
System.out.println("PAINTED\n\n\n\n\nPAINTED!!!!");
super.paintComponent(g);
Dimension size = getSize();
int boardTop = (int) size.getHeight() - boardHeight * squareHeight;
System.out.println("PAINTED\n\n\n\n\nPAINTED!!!!");
for (int i = 0; i < boardWidth; ++i) {
for (int j = 0; j < boardHeight; ++j) {
Shape.Tetromino shape = board[i][j];
if (shape != Shape.Tetromino.NoShape)
drawSquare(g, i * squareWidth,
boardTop + j * squareHeight, shape);
}
}
if (curPiece.retShape() != Shape.Tetromino.NoShape) {
for (int i = 0; i < 4; ++i) {
int x = curX + curPiece.coords[i][0];
int y = curY + curPiece.coords[i][1];
drawSquare(g, x * squareWidth,
boardTop + (y - 1) * squareHeight,
curPiece.retShape());
}
}
}
private void drawSquare(Graphics g, int x, int y, Shape.Tetromino shape)
{
Color colors[] = { new Color(0, 0, 0), new Color(204, 102, 102),
new Color(102, 204, 102), new Color(102, 102, 204),
new Color(204, 204, 102), new Color(204, 102, 204),
new Color(102, 204, 204), new Color(218, 170, 0)
};
Color color = colors[shape.ordinal()];
g.setColor(color);
g.fillRect(x + 1, y + 1, squareWidth - 2, squareHeight - 2);
g.setColor(color.brighter());
g.drawLine(x, y + squareHeight - 1, x, y);
g.drawLine(x, y, x + squareWidth - 1, y);
g.setColor(color.darker());
g.drawLine(x + 1, y + squareHeight - 1,
x + squareWidth - 1, y + squareHeight - 1);
g.drawLine(x + squareWidth - 1, y + squareHeight - 1,
x + squareWidth - 1, y + 1);
}
private void removeFullLines(){
int numLines = 0;
for(int i = 0; i < boardHeight; i++){
boolean isLineFull = true;
for(int j = 0; j < boardWidth; j++){
System.out.println("i = " + i + " j = " + j);
if(board[j][i] == Shape.Tetromino.NoShape){
System.out.println("Found No Shape here!");
isLineFull = false;
break;
}
}
System.out.println("IIIIIIIIS LINE : " + isLineFull);
if(isLineFull){
numLines++;
for(int k = i; k > 0; k--){
for(int j = 0; j < boardWidth; ++j){
board[j][k] = board[j][k-1];
}
}
}
}
if(numLines > 0){
score += numLines * numLines;
repaint();
newPiece();
}
}
class KeyHandler extends KeyAdapter{
public void keyPressed(KeyEvent e){
if(!isStarted || curPiece.retShape() == Shape.Tetromino.NoShape){
return;
}
int keyCode = e.getKeyCode();
switch(keyCode){
case KeyEvent.VK_LEFT:
tryMove(curPiece, curX - 1, curY);
break;
case KeyEvent.VK_RIGHT:
tryMove(curPiece, curX + 1, curY);
break;
case KeyEvent.VK_DOWN:
sleepTime = 10;
break;
case KeyEvent.VK_E:
int opt = JOptionPane.showConfirmDialog(null,"Are you sure?", "Exit", JOptionPane.YES_NO_OPTION);
if(opt == JOptionPane.YES_OPTION){
System.exit(0);
}
break;
case KeyEvent.VK_SPACE:
tryMove(curPiece.rotateLeft(), curX, curY);
break;
default:
break;
}
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isFallingFinished) {
isFallingFinished = false;
newPiece();
}
}
}
请帮忙。我怀疑问题出在重绘机制中,但我不确定。
我知道调用Thread.sleep()是不可取的,最好使用定时器。但事情是,当我单独运行MatrixBoard时,它可以很好地工作。线程问题不在这里。请尽可能解释。 –
@CrystalMeth:见编辑。 –
我现在明白了。如果你能指点我的参考资料或例子来帮助我解决问题,我将非常感激,因为我对Swing非常陌生。 另一个问题:如果我使用AWT,会出现同样的问题吗? –